Files
AM2R-Community-Updates/objects/oScanMonster.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sScanning</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-1100</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_alpha = 0;
image_speed = 0.25;
fadeout = 0;
xoffset = 3;
yoffset = 232;
text = get_text("ScanEvents", "ScanEnvironment");
alarm[0] = 180;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>fadeout = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!fadeout) {
if (image_alpha &lt; 1) image_alpha += 0.1;
} else if (image_alpha &gt; 0) {
image_alpha -= 0.1;
} else event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ophudshowlogmsg) {
notif = instance_create(0, 0, oNotification);
notif.text1 = get_text("ScanEvents", "Monsters");
if (ammount &gt; 1)
{
notif.text2 = string(ammount) + " " + get_text("ScanEvents", "Monsters_Text");
}
else
{
notif.text2 = string(ammount) + " " + get_text("Misc", "Monster_Text");
}
notif.btn1_name = "";
notif.btn2_name = "";
notif.alarm[0] = 240;
}
global.monstersarea = ammount;
global.event[eventno] = 1;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ophudshowlogmsg) {
draw_background_ext(bgNotification, view_xview[0] + xoffset - 40 - (53*oControl.widescreen), view_yview[0] + yoffset - 4, 1, 1, 0, -1, 0.7);
draw_sprite_ext(sprite_index, -1, view_xview[0] + xoffset - (53*oControl.widescreen), view_yview[0] + yoffset, 1, 1, 0, -1, image_alpha);
draw_set_font(fontGUI2);
draw_set_color(c_white);
draw_set_alpha(image_alpha);
draw_text(view_xview[0] + xoffset + 8 - (53*oControl.widescreen), view_yview[0] + yoffset - 5, text);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>