You've already forked AM2R-Community-Updates
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https://github.com/izzy2lost/AM2R-Community-Updates.git
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175 lines
5.2 KiB
XML
175 lines
5.2 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sScanning</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-1100</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_alpha = 0;
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image_speed = 0.25;
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fadeout = 0;
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xoffset = 3;
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yoffset = 232;
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text = get_text("ScanEvents", "ScanEnvironment");
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alarm[0] = 180;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>fadeout = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!fadeout) {
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if (image_alpha < 1) image_alpha += 0.1;
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} else if (image_alpha > 0) {
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image_alpha -= 0.1;
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} else event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.ophudshowlogmsg) {
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notif = instance_create(0, 0, oNotification);
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notif.text1 = get_text("ScanEvents", "Monsters");
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if (ammount > 1)
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{
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notif.text2 = string(ammount) + " " + get_text("ScanEvents", "Monsters_Text");
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}
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else
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{
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notif.text2 = string(ammount) + " " + get_text("Misc", "Monster_Text");
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}
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notif.btn1_name = "";
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notif.btn2_name = "";
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notif.alarm[0] = 240;
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}
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global.monstersarea = ammount;
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global.event[eventno] = 1;
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.ophudshowlogmsg) {
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draw_background_ext(bgNotification, view_xview[0] + xoffset - 40 - (53*oControl.widescreen), view_yview[0] + yoffset - 4, 1, 1, 0, -1, 0.7);
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draw_sprite_ext(sprite_index, -1, view_xview[0] + xoffset - (53*oControl.widescreen), view_yview[0] + yoffset, 1, 1, 0, -1, image_alpha);
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draw_set_font(fontGUI2);
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draw_set_color(c_white);
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draw_set_alpha(image_alpha);
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draw_text(view_xview[0] + xoffset + 8 - (53*oControl.widescreen), view_yview[0] + yoffset - 5, text);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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