Files
AM2R-Community-Updates/objects/oSaveShip.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sSaveShip</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-100</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>//
time = 0;
saveenabled = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (enabled == 0) {
saveenabled = 1;
} else alarm[0] = 10;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>//
time += 0.1;
image_speed = 0;
//
if (collision_line(x + 8, y, x + 24, y, oCharacter, false, true) || collision_line(x + 8, y + 16, x + 24, y + 16, oCharacter, false, true)) {
enabled = 1;
} else enabled = 0;
//
if (collision_line(x + 8, y, x + 24, y, oCharacter, false, true)) {
cansave = 1;
} else cansave = 0;
//
if (enabled == 1 &amp;&amp; image_index &lt; 9) image_index += 0.5;
if (enabled == 0 &amp;&amp; image_index &gt; 0.2) image_index -= 0.5;
//
if (saveenabled == 1 &amp;&amp; cansave == 1 &amp;&amp; (oCharacter.state == 10 || oCharacter.state == 12) &amp;&amp; oCharacter.statetime &gt;= 10) {
if (oControl.mod_insanitymode == 1 &amp;&amp; global.event[304] == 0) { exit; }
//if (oControl.mod_insanitymode == 1) { exit; }
global.savexpos = x + 16;
global.start_room = rm_a0h01;
global.save_x = 3408;
global.save_y = 1184;
saveenabled = 0;
alarm[0] = 300;
with (oCharacter) {
state = SAVINGSHIP;
savedisplay = 0;
statetime = 0;
savedone = 0;
canrun = 0;
if (facing == RIGHT) sprite_index = sFrontR;
if (facing == LEFT) sprite_index = sFrontL;
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite(sSaveShip, image_index, x, oShip1.y);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>