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https://github.com/izzy2lost/AM2R-Community-Updates.git
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273 lines
7.0 KiB
XML
273 lines
7.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sRobotMine</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-3</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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canbeX = 0;
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myhealth = 1;
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damage = 30;
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stuntime = 4;
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hpush = 6;
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vpush = -3;
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hitmissileexpl = 0;
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hitsound = sndEHit1;
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deathsound = sndElectricExpl;
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canfreeze = 1;
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platyoffset = -6;
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frozenspr = sRobotMineFrozen;
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flipx = 0;
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target = 0;
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state = 0;
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statetime = 0;
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alarm[0] = 60 + random(60);
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hitemp = 1;
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empspr = sRobotMineDisabled;
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targetx = x;
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targety = y;
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startx = x;
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starty = y;
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currtgt = 0;
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interval = 60;
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moveratio = 0.1;
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for (i = 0; i < 10; i += 1) {
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tgtx[i] = x;
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tgty[i] = y;
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}
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spark = -4;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>spark = instance_create(x, y, oFXAnimSpark);
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spark.sprite_index = sRoboMineSpark;
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spark.image_speed = 0.5;
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spark.additive = 1;
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spark.image_xscale = choose(1, -1);
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spark.image_yscale = choose(1, -1);
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spark.image_angle = random(360);
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spark.depth = -5;
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alarm[0] = 20 + random(40);
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if (state == 100) alarm[0] = 10;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 0) {
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if (statetime == interval) {
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currtgt += 1;
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if (tgtx[currtgt] == startx && tgty[currtgt] == starty) currtgt = 0;
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targetx = tgtx[currtgt];
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targety = tgty[currtgt];
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statetime = 0;
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}
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if (stun == 0 && frozen == 0) {
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x = lerp(x, targetx, moveratio);
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y = lerp(y, targety, moveratio);
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}
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}
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if (state == 100) {
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if (statetime == 1) sfx_play(sndElectricOverload);
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flashing = 10;
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canbehit = 0;
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if (statetime > 120) event_user(1);
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}
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if (instance_exists(spark)) {
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spark.x = x;
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spark.y = y;
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}
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event_inherited();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oRoboMineProj">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state != 100) {
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state = 100;
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statetime = 0;
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alarm[0] = 1;
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}
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with (other) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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if (state != 100) {
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state = 100;
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statetime = 0;
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alarm[0] = 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>enemy_death2();
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i = 0;
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repeat (36) {
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prj = instance_create(x, y, oRoboMineProj);
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prj.direction = i * 10;
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prj.speed = 3;
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prj = instance_create(x, y, oRoboMineProj);
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prj.direction = i * 10;
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prj.speed = 2;
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prj = instance_create(x, y, oRoboMineProj);
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prj.direction = i * 10;
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prj.speed = 1;
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i += 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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alarm[0] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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