Files
AM2R-Community-Updates/objects/oQueen.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sQueenBody</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>5</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.event[303] &gt; 0) {
instance_destroy();
} else {
//damage = 60;
canbeX = 0;
damage = global.mod_queenDbody;
head_obj = instance_create(x + 250, y - 10, oQueenHead);
front_obj = instance_create(x, y, oQueenFront);
flashing = 0;
fxtimer = 0;
targetx = x;
phase = 0;
canhit = 1;
maxspeed = 2;
phasetargetx[0] = 600;
phasetargetx[1] = 928;
phasetargetx[2] = 1568;
phasetargetx[3] = 1888;
phasetargetx[4] = 2528;
phasetargetx[5] = 2528;
camx = x;
camy = y;
neck_x = x;
neck_y = y;
belly_x = x;
belly_y = y;
leg1f_x = lengthdir_x(129, image_angle + 15);
leg1f_y = lengthdir_y(129, image_angle + 15);
leg1f_obj = instance_create(x + leg1f_x + 13, y + leg1f_y + 69, oQueenLegFront);
leg2f_obj = instance_create(x + leg1f_x + 13, y + leg1f_y + 69, oQueenLegBack);
with (leg2f_obj) x += 40;
leg1b_x = lengthdir_x(37, image_angle + 43);
leg1b_y = lengthdir_y(37, image_angle + 43);
leg1b_obj = instance_create(x + leg1b_x + 13, y + leg1b_y + 61, oQueenLegFront);
with (leg1b_obj) {
spr_foot = sQueenFootBack;
spr_leg1 = sQueenLegBack1;
spr_leg2 = sQueenLegBack2;
spr_leg3 = sQueenLegBack3;
spr_leg4 = sQueenLegBack4;
joint1_len = 45;
x += 40;
}
leg2b_obj = instance_create(x + leg1b_x + 13, y + leg1b_y + 61, oQueenLegBack);
with (leg2b_obj) spr_foot = sQueenLeg2B;
col_back = 0;
col_front = 0;
col_front_x = x + 130;
col_front_y = y;
head_target_x = x + 120;
head_target_y = y - 10;
head_target_angle = 0;
head_target_snap = 1;
height_target_front = 35;
height_target_back = 35;
height_front = 35;
height_back = 35;
sin_timer = 0;
state = 0;
statetime = 0;
head_attacks = 0;
mus_stop_all();
with (oMusicV2) alarm[5] = 600;
if (!sfx_isplaying(musQueenIntro)) mus_play_once(musQueenIntro);
scan_log(16, get_text("ScanEvents", "ScanBioform"), 120, 0);
widescreen_space = oControl.widescreen_space;
} // if (global.event[303] &gt; 0) else
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.monstersleft = 0;
global.monstersarea = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>repeat (50) {
expl = instance_create(x + random_range(-90, 150), y + random_range(-60, 30), oFXAnimSpark);
expl.image_speed = 0.5 + random(0.5);
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.direction = random(360);
expl.speed = 2 + random(1);
}
make_explosion4(x, y);
make_explosion4(x + 40, y + 30);
make_explosion4(x + 80, y + 20);
make_explosion4(x - 30, y + 10);
make_explosion4(x - 80, y + 35);
screen_shake(60, 4);
instance_create(x, y, oScreenFlash);
sfx_play(sndMissileExpl);
sfx_play(sndSMissileExpl);
sfx_play(sndMEggBreak);
event_user(10);
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="9">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>expl = instance_create(x + random_range(-90, 150), y + random_range(-60, 30), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.image_xscale = 0.5;
expl.image_yscale = 0.5;
expl.depth = -50;
alarm[9] = 2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>belly_x = lengthdir_x(86, image_angle - 15);
belly_y = lengthdir_y(86, image_angle - 15);
if (instance_exists(front_obj)) {
front_obj.x = x;
front_obj.y = y;
front_obj.image_angle = image_angle;
}
if (instance_exists(head_obj)) {
if (head_target_snap == 1) {
head_obj.x = lerp(head_obj.x, head_target_x, 0.2);
head_obj.y = lerp(head_obj.y, head_target_y, 0.2);
head_obj.head_target_angle = head_target_angle;
}
}
if (instance_exists(leg1f_obj)) {
leg1f_obj.joint3_x = x + leg1f_x;
leg1f_obj.joint3_y = y + leg1f_y;
}
if (instance_exists(leg1b_obj)) {
leg1b_obj.joint3_x = x + leg1b_x;
leg1b_obj.joint3_y = y + leg1b_y;
}
if (instance_exists(leg2f_obj)) leg2f_obj.base_x = x + leg1f_x;
if (instance_exists(leg2b_obj)) leg2b_obj.base_x = x + leg1b_x;
if (instance_exists(oQueenHead)) {
flashing = oQueenHead.flashing;
fxtimer = oQueenHead.fxtimer;
if (phase == 0 || phase == 1 &amp;&amp; oCharacter.x &lt; 928) {
camx = 800 - (widescreen_space/2);
camy = oQueenHead.y + (oCharacter.y - oQueenHead.y) / 2;
} else if (phase == 1 &amp;&amp; oCharacter.x &gt; 1120 &amp;&amp; oCharacter.x &lt; 1248) {
camx = 1120;
camy = oQueenHead.y + (oCharacter.y - oQueenHead.y) / 2;
} else if (phase == 2 &amp;&amp; oCharacter.x &gt; 1760 &amp;&amp; oCharacter.x &lt; 1888) {
camx = 1760;
camy = oQueenHead.y + (oCharacter.y - oQueenHead.y) / 2;
} else if (phase == 3 &amp;&amp; oCharacter.x &gt; 2080 &amp;&amp; oCharacter.x &lt; 2208) {
camx = 2080;
camy = oQueenHead.y + (oCharacter.y - oQueenHead.y) / 2;
} else if (abs(oCharacter.x - oQueenHead.x) &lt; 250 &amp;&amp; abs(oCharacter.y - oQueenHead.y) &lt; 180) { // tweening?
camx = oQueenHead.x + ((oCharacter.x - oQueenHead.x) / 2);
camy = oQueenHead.y + (oCharacter.y - oQueenHead.y) / 2;
oCamera.focus = 0;
} else {
camx = oCharacter.x;
camy = oCharacter.y;
oCamera.focus = 0;
}
} // if (instance_exists(oQueenHead))
oCamera.smootin = 15;
if (oCamera.focus == 0) {
oCamera.focus = 1;
oCamera.focustime = 0;
}
oCamera.focustime += 1;
oCamera.lockx = 1;
oCamera.locky = 1;
oCamera.targetx = camx;
oCamera.targety = camy;
oCamera.snapx = 0;
oCamera.snapy = 0;
oCamera.smoothout = 40;
oCamera.alarm[0] = 2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>col_front_x = x + 130;
col_back = collision_line(x, y, x, y + height_back, oSolid, true, true);
col2_back = collision_point(x, y + height_back + 1, oSolid, true, true);
col_front = collision_line(col_front_x, col_front_y, col_front_x, col_front_y + height_front, oSolid, true, true);
col2_front = collision_point(col_front_x, col_front_y + height_front + 1, oSolid, true, true);
if (col2_back &lt; 0) {
y += 1;
} else if (col_back &gt; 0) y -= 1;
if (col2_front &lt; 0) {
col_front_y += 1;
} else if (col_front &gt; 0) col_front_y -= 1;
image_angle = point_direction(x, y, col_front_x, col_front_y);
neck_x = lengthdir_x(140, image_angle + 17);
neck_y = lengthdir_y(140, image_angle + 17);
leg1f_x = lengthdir_x(129, image_angle + 15);
leg1f_y = lengthdir_y(129, image_angle + 15);
leg1b_x = lengthdir_x(37, image_angle + 43);
leg1b_y = lengthdir_y(37, image_angle + 43);
if (state == 0) {
head_target_x = x + neck_x + 50;
head_target_y = y + neck_y - 10;
head_obj.x = head_target_x;
head_obj.y = head_target_y;
height_target_front = 20;
height_target_back = 20;
height_front = 20;
height_back = 20;
head_obj.canbehit = 0;
if (statetime == 120) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
if (statetime == 0) {
height_target_front = 20;
height_target_back = 20;
height_front = 20;
height_back = 20;
head_obj.state = 1;
head_obj.statetime = 0;
head_obj.canbehit = 0;
}
head_target_x = x + neck_x + 50;
head_target_y = y + neck_y - 10;
if (statetime == 60) targetx = 600;
if (statetime == 240) {
state = 3;
statetime = 0;
}
}
if (state == 2) { // Moving?
head_target_x = x + neck_x + 20;
head_target_y = y + neck_y;
height_target_front = 20;
height_target_back = 20;
maxspeed = 2;
if (point_distance(x, y, oCharacter.x, y) &gt; 400) maxspeed = 4;
if (point_distance(x, y, oCharacter.x, y) &gt; 500) maxspeed = 6;
if (x &lt; 560) {
hspeed = lerp(maxspeed, hspeed, 0.1);
} else {
state = 3;
statetime = 0;
}
}
if (state == 3) {
if (statetime == 0) {
switch (phase) {
case 0:
height_target_front = 35;
height_target_back = 35;
break;
case 1:
height_target_front = 15;
height_target_back = 25;
break;
case 2:
height_target_front = 15;
height_target_back = 15;
break;
case 3:
height_target_front = 55;
height_target_back = 30;
break;
case 4:
height_target_front = 15;
height_target_back = 15;
break;
case 5:
height_target_front = 20;
height_target_back = 25;
break;
} // switch (phase)
head_obj.canbehit = 1;
} // if (statetime == 0)
head_target_x = x + neck_x + 50;
head_target_y = y + neck_y - 10;
if (statetime == 120) {
if (phase == 5) {
state = 10;
} else state = 4;
statetime = 0;
}
} // if (state == 3)
if (state == 4) {
if (statetime == 0) {
head_obj.canbehit = 1;
height_target_front = 20;
head_target_x = x + neck_x + 38;
head_target_y = y + neck_y + 12;
switch (phase) {
case 0:
height_target_front = 20;
height_target_back = 35;
break;
case 1:
height_target_front = 15;
height_target_back = 25;
break;
case 2:
height_target_front = 15;
height_target_back = 15;
break;
case 3:
height_target_front = 55;
height_target_back = 30;
break;
case 4:
height_target_front = 15;
height_target_back = 15;
break;
case 5:
height_target_front = 15;
height_target_back = 15;
break;
} // switch (phase)
head_attacks = 2;
head_obj.speedmulti = 1;
head_obj.attackdelay = 110;
if (head_obj.myhealth &lt;= head_obj.starthealth / 4 * 3) {
head_attacks = 3;
head_obj.speedmulti = 1.5;
head_obj.attackdelay = 90;
}
if (head_obj.myhealth &lt;= head_obj.starthealth / 4 * 2) {
head_attacks = 4;
head_obj.speedmulti = 2;
head_obj.attackdelay = 70;
}
if (head_obj.myhealth &lt;= head_obj.starthealth / 4) {
head_attacks = 5;
head_obj.speedmulti = 2.5;
head_obj.attackdelay = 50;
}
} // if (statetime == 0)
if (statetime == 10) {
head_obj.state = 4;
head_obj.statetime = 0;
head_attacks -= 1;
}
if (statetime == 45) head_target_snap = 0;
if (statetime == 11) {
head_target_y = y + neck_y + 13;
if (phase == 1 || phase == 2) {
if (choose(0, 1) == 0) {
if (phase == 1) {
head_target_y = y + neck_y - 15;
} else head_target_y = y + neck_y - 10;
} else head_target_y = y + neck_y + 38;
}
}
if (statetime &gt; 10 &amp;&amp; head_obj.state == 0) {
head_target_x = x + neck_x + 24;
head_target_snap = 1;
if (head_attacks &gt; 0) statetime = 1;
}
if (statetime == 170) {
state = 8;
statetime = 0;
}
with (oCharacter) if (state == 41) xVel = 4;
} // if (state == 4)
if (state == 8) { //added
if(phase == 3 &amp;&amp; global.difficulty != 0) {
if (statetime == 0) {
height_target_front = 15;
height_target_back = 15;
targetx = phasetargetx[phase] - 40;
maxspeed = 1;
sfx_play(sndQueenRoar);
head_obj.canbehit = 0;
head_obj.push = 0;
head_obj.state = 6;
head_obj.statetime = 0;
}
head_target_x = x + neck_x + 40;
head_target_y = y + neck_y - 10;
if (statetime == 210) {
state = 5;
statetime = 0;
}
}
else {
state = 5;
statetime = 0;
}
} // if (state == 8)
if (state == 5) {
if (statetime == 0) {
switch (phase) {
case 0:
height_target_front = 35;
height_target_back = 35;
break;
case 1:
height_target_front = 15;
height_target_back = 25;
break;
case 2:
height_target_front = 15;
height_target_back = 15;
break;
case 3:
height_target_front = 25;
height_target_back = 20;
break;
case 4:
height_target_front = 15;
height_target_back = 15;
break;
case 5:
height_target_front = 15;
height_target_back = 15;
break;
} // switch (phase)
targetx = phasetargetx[phase] - 88;
maxspeed = 1;
sfx_play(sndQueenRoar);
head_obj.canbehit = 0;
head_obj.push = 0;
} // if (statetime == 0)
head_target_x = x + neck_x + 50;
head_target_y = y + neck_y + 20;
if (statetime &gt; 60) {
if (phase == 1) head_target_y = y + neck_y - 30;
if (phase == 2) head_target_y = y + neck_y - 5;
}
if (statetime == 120) {
head_obj.state = 2;
head_obj.statetime = 0;
}
if (statetime == 180) targetx = phasetargetx[phase];
if (phase == 3 &amp;&amp; statetime == 230) {
height_target_back = 20;
height_target_front = 55;
}
if (statetime == 360) {
state = 4;
statetime = -1;
}
} // if (state == 5)
if (state == 6) { // Fire breathe in, do music setting?
if (statetime == 0) {
if (oMusicV2.useMultistageMusic)
{
switch (phase)
{
case 0:
mus_stop(musQueenIntro);
with (oMusicV2) alarm[5] = -1;
mus_stop(musQueen);
mus_play_once(musQueenBreak);
oMusicV2.bossbgm = musQueenBreak; //added
break;
case 2:
mus_stop(musQueen2);
mus_play_once(musQueenBreak);
oMusicV2.bossbgm = musQueenBreak; //added
break;
}
}
switch (phase) {
case 0:
height_target_front = 35;
height_target_back = 35;
break;
case 1:
height_target_front = 15;
height_target_back = 25;
break;
case 2:
height_target_front = 15;
height_target_back = 15;
break;
case 3:
height_target_front = 45;
height_target_back = 30;
break;
case 4:
height_target_front = 15;
height_target_back = 15;
break;
case 5:
height_target_front = 15;
height_target_back = 15;
break;
} // switch (phase)
head_target_snap = 1;
targetx = phasetargetx[phase];
head_obj.canbehit = 0;
head_obj.push = 0;
} // if (statetime == 0)
head_target_x = x + neck_x + 30;
head_target_y = y + neck_y;
if (statetime &lt; 120 &amp;&amp; head_obj.state != 3) {
if (head_obj.state == 0) {
head_obj.state = 3;
head_obj.statetime = 0;
}
}
if (statetime == 400) {
state = 7;
statetime = 0;
}
if (statetime &gt; 120 &amp;&amp; point_distance(oQueen.x, oQueen.y, oCharacter.x, oQueen.y) &gt; 350) {
state = 7;
statetime = 0;
head_obj.state = 0;
head_obj.statetime = 0;
head_obj.jawglowalpha = 0;
}
} // if (state == 6)
if (state == 7) { // Actual move???
if (statetime == 0) {
height_target_front = 25;
height_target_back = 25;
head_obj.push = 1;
targetx = phasetargetx[phase];
}
head_obj.canbehit = 0;
if (point_distance(x, y, oCharacter.x, y) &lt; 260) {
head_target_x = oCharacter.x - 60;
head_target_y = oCharacter.y - 30;
} else {
head_target_x = x + neck_x + 50;
head_target_y = y + neck_y;
}
with (oCharacter) if (state == 41) {
xVel = 4;
if (statetime == 1) yVel = -4.5;
}
if (x == targetx) {
state = 3;
statetime = -1;
oQueenHead.myhealth = oQueenHead.starthealthcorridors;
if (phase == 3) oQueenHead.myhealth = oQueenHead.starthealthbigroom;
if (phase == 4) {
phase = 5;
oQueenHead.myhealth = oQueenHead.starthealthlast;
}
}
maxspeed = 1;
if (point_distance(x, y, oCharacter.x, y) &gt; 400) maxspeed = 2;
if (point_distance(x, y, oCharacter.x, y) &gt; 460) maxspeed = 3;
} // if (state == 7)
if (state == 10) {
if (statetime == 0) {
height_target_front = 20;
head_target_x = x + neck_x + 30;
head_target_y = y + neck_y;
head_obj.state = 10;
head_obj.statetime = 0;
head_obj.canbehit = 1;
sfx_play(sndQueenRoarShort);
}
if (statetime == 60) sfx_play(sndQueenAttack);
if (statetime &gt; 60) {
head_target_x = max(784, oCharacter.x - 60);
head_target_y = oCharacter.y - 38;
if (oCharacter.state == 53 || oCharacter.state == 54 || oCharacter.state == 55) {
head_target_x = x + neck_x + 40;
head_target_y = y + neck_y + 20;
}
}
if (statetime == 300 &amp;&amp; (oCharacter.state == 53 || oCharacter.state == 54)) {
head_obj.state = 11;
head_obj.statetime = 0;
state = 3;
statetime = 0;
}
} // if (state == 10)
if (state == 100) {
if (statetime == 0) {
height_target_front = 10;
height_target_back = 10;
head_obj.push = 0;
head_obj.canhit = 0;
head_obj.state = 100;
head_obj.statetime = 0;
leg1f_obj.canhit = 0;
leg1b_obj.canhit = 0;
head_target_x = x + neck_x + 40;
head_target_y = y + neck_y + 5;
alarm[9] = 1;
alarm[10] = 300;
head_obj.alarm[9] = 1;
head_obj.alarm[10] = 280;
canhit = 0;
mus_fadeout(musQueen);
mus_fadeout(musQueen3);
oMusicV2.bossbgm = sndJump;
sfx_play(sndQueenDeath);
global.event[303] = 1;
}
if (statetime &gt; 40) {
if (head_target_y &lt; 160) head_target_y += 2;
}
} // if (state == 100)
if (x != targetx) {
if (targetx &gt; x &amp;&amp; hspeed &lt; maxspeed) hspeed += 0.1;
if (targetx &lt; x &amp;&amp; hspeed &gt; -maxspeed) hspeed -= 0.1;
if (point_distance(x, y, targetx, y) &lt;= maxspeed) {
x = targetx;
hspeed = 0;
}
}
height_front = height_target_front + sin(sin_timer) * 2;
height_back = height_target_back + sin(sin_timer + 10) * 2;
sin_timer += 0.06;
if (sin_timer &gt; 99999999) sin_timer = 0;
statetime += 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBomb2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state != 100) with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state != 100) with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state != 100) with (other) {
event_user(1);
instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (canhit == 1) {
if ((state == 7) &amp;&amp; (phase &lt; 2)) {
damage_player_push(damage/2, 1, 90, 0, 4);
}
else damage_player_push(damage, 1, 90, 0, 4);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="20">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (front_obj) instance_destroy();
with (leg1f_obj) instance_destroy();
with (leg2f_obj) instance_destroy();
with (leg1b_obj) instance_destroy();
with (leg2b_obj) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
pal_swap_set(oControl.QueenPalette, 1, false);
}
if (!flashing) {
draw_self();
} else {
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_set_blend_mode(bm_add);
repeat (2) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
shader_reset();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>