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354 lines
9.5 KiB
XML
354 lines
9.5 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<visible>-1</visible>
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<string>damage = 20;
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image_xscale = 0;
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image_yscale = 0;
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width = 0;
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height = 0;
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alarm[0] = 100;
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fadeout = 0;
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pbeam = 0;
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ibeam = 0;
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wbeam = 0;
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sbeam = 0;
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var scr = instance_create(x, y, oScreenFlash);
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alpha2 = 0;
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/*
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if (global.sensitivitymode) {
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image_alpha = 0.8;
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}
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</string>
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<action>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>fadeout = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<action>
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<libid>1</libid>
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<kind>7</kind>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_xscale += 0.015;
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image_yscale += 0.015;
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if (fadeout) {
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image_alpha -= 0.02;
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if(image_alpha <= 0.5)
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{
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if(instance_exists(oXPickup))
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{
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oXPickup.orbitX = x;
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oXPickup.orbitY = y;
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oXPickup.xstart = x;
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oXPickup.ystart = y;
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}
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}
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if (image_alpha <= 0) instance_destroy();
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}
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else
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{
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if(instance_exists(oXPickup))
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{
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oXPickup.velX = 0;
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oXPickup.velY = 0;
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oXPickup.speed = 0;
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}
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}
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alpha2 = !alpha2;
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) if (sprite_index == sBlockStep || sprite_index == sBlockScrew || sprite_index == sBlockPBomb || sprite_index == sBlockMissile || sprite_index == sBlockSMissile || sprite_index == sBlockSpeed) {
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event_user(1);
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visible = true;
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}
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<libid>1</libid>
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<kind>1</kind>
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<string>with (other) event_user(0);
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</action>
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</event>
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<event eventtype="4" ename="oBlockBombChain">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<libid>1</libid>
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<kind>7</kind>
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<string>with (other) event_user(0);
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<argument>
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<kind>1</kind>
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<string>with (other) event_user(0);
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBlockShoot">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (other) {
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check_linkid();
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event_user(0);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_blend_mode(bm_add);
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if (global.sensitivitymode) {
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, image_alpha); // alpha2 creates the flicker
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} else {
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, image_alpha * (1 - alpha2 * 0.2));
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}
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draw_set_blend_mode(bm_normal);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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