Files
AM2R-Community-Updates/objects/oNotification.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-1100</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>offset = 30;
fadeout = 0;
alarm[0] = 300;
log = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>fadeout = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (fadeout == 0) {
if(!visible) alarm[0]++; //added
if (offset &gt; 0) offset -= 1;
} else if (offset &lt; 30) {
offset += 1;
} else {
instance_destroy();
global.gotolog = -1;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="73">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (oControl.widescreen){
if (surface_exists(oControl.widescreen_surface)) {
surface_set_target(oControl.widescreen_surface);
}
} else {
if (surface_exists(application_surface)) {
surface_set_target(application_surface);
}
}
vx = 0; //view_xview[0];
vy = offset; //view_yview[0] + offset;
draw_background_ext(bgNotification, vx, vy + 212, 1, 1, 0, -1, 0.7);
draw_set_font(fontGUI2);
draw_set_alpha(1);
/*if (!log) {
draw_set_color(c_white); // og c_white
draw_text(vx + 7, vy + 214, text1);
if (btn2_name == "") {
if (btn1_name != "") {
draw_txt_1button(vx + 7, vy + 224, text2, 1, btn1_name, 1);
} else {
draw_set_font(fontMenuSmall);
draw_text(vx + 7, vy + 224, text2);
}
} else draw_txt_2buttons(vx + 7, vy + 224, text2, 1, btn1_name, btn2_name, 1);
} else if (log) {*/ // logs
draw_set_color(make_colour_rgb(224, 248, 208)); // og c_white
draw_text(vx + 7, vy + 214, text1);
if (btn2_name == "") {
if (btn1_name != "") {
draw_txt_1button_log(vx + 7, vy + 224, text2, 1, btn1_name, 1);
} else {
draw_set_font(fontMenuSmall);
draw_text(vx + 7, vy + 224, text2);
}
} else draw_txt_2buttons_log(vx + 7, vy + 224, text2, 1, btn1_name, btn2_name, 1);
//}
//draw_set_color(c_white);
surface_reset_target();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>