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https://github.com/izzy2lost/AM2R-Community-Updates.git
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223 lines
6.7 KiB
XML
223 lines
6.7 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMapPlayer</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-10</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>x = global.mapposx * 8;
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y = global.mapposy * 8;
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y += 32;
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view_xview[0] = x - 160;
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view_yview[0] = y - 120;
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image_speed = 0.2;
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visible = false;
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alarm[0] = 2;
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active = 0;
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alarm[1] = 5;
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state = 0;
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if (global.mapmarker == 1) {
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state = 2;
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marker = instance_create(x, y, oMapMarker);
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marker.editing = 0;
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} else state = 0;
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keycounter = 0;
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camera = instance_create(x + 4, y + 4, oMapCamera);
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view_object[0] = camera;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (oControl) event_user(2);
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with (camera) instance_destroy();
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if (global.mapmarker == 1) with (marker) instance_destroy();
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view_xview[0] = 0;
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view_yview[0] = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>active = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>visible = true;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (image_alpha > -1) image_alpha -= 0.02;
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if (image_alpha <= 0) image_alpha = 1;
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if (active) {
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if (state == 0 || state == 2) {
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oSS_Control.canchange = 1;
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if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) {
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if (state == 0) {
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global.mapmarkerx = global.mapposx;
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global.mapmarkery = global.mapposy;
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global.mapmarker = 1;
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marker = instance_create(x, y, oMapMarker);
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}
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marker.editing = 1;
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state = 1;
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sfx_play(sndMenuMove);
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exit;
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}
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depth = -10;
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}
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if (state == 1) {
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oSS_Control.canchange = 0;
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if (oControl.kUp > 0 && keycounter == 1) {
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global.mapmarkery -= 1;
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if (global.mapmarkery < 3) global.mapmarkery = 3;
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with (marker) event_user(0);
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}
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if (oControl.kDown > 0 && keycounter == 1) {
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global.mapmarkery += 1;
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if (global.mapmarkery > 59) global.mapmarkery = 59;
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with (marker) event_user(0);
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}
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if (oControl.kLeft > 0 && keycounter == 1) {
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global.mapmarkerx -= 1;
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if (global.mapmarkerx < 3) global.mapmarkerx = 3;
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with (marker) event_user(0);
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}
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if (oControl.kRight > 0 && keycounter == 1) {
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global.mapmarkerx += 1;
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if (global.mapmarkerx > 76) global.mapmarkerx = 76;
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with (marker) event_user(0);
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}
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if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) {
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state = 2;
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marker.editing = 0;
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with (camera) event_user(0);
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sfx_play(sndMenuMove);
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exit;
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}
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if (oControl.kMenu2 && oControl.kMenu2PushedSteps == 0) {
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state = 0;
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global.mapmarker = 0;
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with (marker) instance_destroy();
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with (camera) event_user(0);
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sfx_play(sndMenuMove);
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}
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depth = -5;
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} // if (state == 1)
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if (state == 1 && (oControl.kUp > 0 || oControl.kDown > 0 || oControl.kLeft > 0 || oControl.kRight > 0)) {
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keycounter += 1;
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if (keycounter > 8) keycounter = 0;
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} else keycounter = 0;
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} // if (active)
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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