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https://github.com/izzy2lost/AM2R-Community-Updates.git
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137 lines
4.0 KiB
XML
137 lines
4.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>ssEDFX</spriteName>
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<solid>0</solid>
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<visible>0</visible>
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<depth>0</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(0);
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alarm[0] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!directory_exists("scrmap")) directory_create(working_directory + "/" + "scrmap");
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i = -1;
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do {
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i += 1;
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} until (!file_exists(working_directory + "/scrmap/scrmap 0" + string(i) + ".png") && !file_exists(working_directory + "/scrmap/scrmap 00" + string(i) + ".png") && !file_exists(working_directory + "/scrmap/scrmap 000" + string(i) + ".png"));
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sname = "scrmap/scrmap " + string(i);
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if (i < 1000) sname = "scrmap/scrmap 0" + string(i);
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if (i < 100) sname = "scrmap/scrmap 00" + string(i);
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if (i < 10) sname = "scrmap/scrmap 000" + string(i);
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screen_save(sname + ".png");
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row += 1;
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if (row > rows - 1) {
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row = 0;
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column += 1;
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}
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if (column > columns - 1) {
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with (oCharacter) visible = true;
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view_object[0] = oCamera;
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instance_destroy();
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exit;
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}
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view_xview[0] = column * 320;
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view_yview[0] = row * 240;
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alarm[0] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>rows = room_height / 240;
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columns = room_width / 320;
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row = 0;
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column = 0;
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view_object[0] = noone;
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with (oBackground) instance_destroy();
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with (oControl) displaygui = 0;
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with (oCharacter) {
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visible = false;
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x = 16;
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y = 16;
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state = 33;
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}
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with (oFlashLight2) instance_destroy();
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//with (oTestKeys) visible = false;
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background_color = c_blue;
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background_showcolor = 1;
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background_visible[0] = 0;
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view_xview[0] = column * 320;
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view_yview[0] = row * 240;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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