Files
AM2R-Community-Updates/objects/oMAlphaTriggerFirstCocoon.object.gmx
2020-12-22 20:54:55 -06:00

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<object>
<spriteName>sMAlpha</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-10</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.metdead[0] || global.event[0]) {
instance_destroy();
exit;
}
visible = false;
image_speed = 0.4;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>sfx_play(sndMEggCrackle);
with (oMEgg1) alarm[0] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>speed = 0;
met = instance_create(x, y, oMAlpha);
met.facing = 1;
met.myid = 0;
met.spriteset = 0;
with (met) {
set_monster_vars(myid);
shell = instance_create(x, y, oMAlphaShell);
shell.damage = damage;
shell.hpush = 5;
shell.vpush = -3;
}
sfx_play(sndMAlphaIntro);
global.monstersalive += 1;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>visible = true;
vspeed = -6;
friction = 0.3;
with (oMEgg1) frame = 5;
sfx_play(sndMEggBreak);
repeat (8) {
mytrail = instance_create(x, y - 8, oFXTrail);
mytrail.sprite_index = sMEggPiece;
mytrail.image_index = floor(random(3));
mytrail.image_alpha = 1;
mytrail.fadespeed = 0.02;
mytrail.additive = 0;
mytrail.image_xscale = 1 - (random(2) &lt; 1) * 2;
mytrail.vspeed = -2 - random(5);
mytrail.hspeed = -2 + random(4);
mytrail.gravity = 0.2;
mytrail.gravity_direction = 270;
mytrail.depth = -15;
}
bld = instance_create(x - 10, y - 12, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.5;
bld.image_alpha = 0.6;
bld = instance_create(x + 10, y - 12, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.5;
bld.image_alpha = 0.6;
bld.image_angle = -60;
mus_alpha_monster();
myposx = floor(x / 320);
myposy = floor((y - 8) / 240);
mapposx = myposx + global.mapoffsetx;
mapposy = myposy + global.mapoffsety;
global.dmap[mapposx, mapposy] = 10;
with (oControl) event_user(2);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
pal_swap_set(oControl.AlphaPalette, 1, false);
}
draw_self();
shader_reset();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>