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https://github.com/izzy2lost/AM2R-Community-Updates.git
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260 lines
7.2 KiB
XML
260 lines
7.2 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMAlpha</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-10</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>facing = 1;
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myid = 5;
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if (global.metdead[5] == 1 || global.event[108] == 1) {
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tile_layer_delete(-105);
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instance_destroy();
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exit;
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}
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image_xscale = facing;
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active = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (oCharacter.x < 512 && active == 0) {
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vspeed = -7;
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hspeed = -4;
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friction = 0.3;
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active = 1;
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global.event[108] = 1;
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tile_layer_delete(-105);
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sfx_play(sndBoss1Stomp);
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repeat (8) {
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mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
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mytrail.sprite_index = sRockPieceA2;
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mytrail.image_index = floor(random(6));
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mytrail.image_alpha = 1;
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mytrail.fadespeed = 0.005;
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mytrail.additive = 0;
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mytrail.vspeed = -3 - random(5);
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mytrail.hspeed = -3 + random(4);
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mytrail.gravity = 0.2;
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mytrail.gravity_direction = 270;
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mytrail.depth = -150;
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}
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mus_alpha_monster();
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}
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if (active == 1 && speed < 0.02) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMissile">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//event_user(0);
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if (active == 0) {
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vspeed = -7;
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hspeed = -4;
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friction = 0.3;
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active = 1;
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global.event[108] = 1;
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tile_layer_delete(-105);
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sfx_play(sndBoss1Stomp);
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repeat (8) {
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mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
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mytrail.sprite_index = sRockPieceA2;
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mytrail.image_index = floor(random(6));
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mytrail.image_alpha = 1;
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mytrail.fadespeed = 0.005;
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mytrail.additive = 0;
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mytrail.vspeed = -3 - random(5);
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mytrail.hspeed = -3 + random(4);
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mytrail.gravity = 0.2;
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mytrail.gravity_direction = 270;
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mytrail.depth = -150;
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}
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mus_alpha_monster();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBeam">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//event_user(0);
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if (active == 0) {
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vspeed = -7;
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hspeed = -4;
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friction = 0.3;
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active = 1;
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global.event[108] = 1;
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tile_layer_delete(-105);
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sfx_play(sndBoss1Stomp);
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repeat (8) {
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mytrail = instance_create(440 + random(32), 176 + random(32), oFXTrail);
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mytrail.sprite_index = sRockPieceA2;
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mytrail.image_index = floor(random(6));
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mytrail.image_alpha = 1;
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mytrail.fadespeed = 0.005;
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mytrail.additive = 0;
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mytrail.vspeed = -3 - random(5);
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mytrail.hspeed = -3 + random(4);
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mytrail.gravity = 0.2;
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mytrail.gravity_direction = 270;
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mytrail.depth = -150;
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}
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mus_alpha_monster();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>met = instance_create(x, y, oMAlpha);
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met.facing = facing;
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met.myid = myid;
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met.spriteset = 0;
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with (met) {
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set_monster_vars(myid);
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shell = instance_create(x, y, oMAlphaShell);
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shell.damage = damage;
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shell.hpush = 5;
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shell.vpush = -3;
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}
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sfx_play(sndMAlphaIntro);
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global.monstersalive = 1;
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>
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if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
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pal_swap_set(oControl.AlphaPalette, 1, false);
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}
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draw_self();
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shader_reset();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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