Files
AM2R-Community-Updates/objects/oLightBug.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sA3LightBug</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-110</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
image_alpha = 1;
x += -10 + random(20);
y += -10 + random(20);
targetx = x;
targety = y;
targetobj = 0;
alarm[0] = 1;
state = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>state = 3;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_alpha = 0.2 + random(0.8);
alarm[0] = 3;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 1) {
if (instance_number(oSpikePlant) == 0) {
state = 2;
alarm[2] = 300;
} else {
targetobj = instance_nearest(x, y, oSpikePlant);
targetx = targetobj.x - 10 + random(20);
targety = targetobj.y - 10 + random(20);
if (x &lt; targetx) {
hspeed += 0.05;
} else hspeed -= 0.05;
if (y &lt; targety) {
vspeed += 0.05;
} else vspeed -= 0.05;
speed = min(1.5, speed);
}
}
if (state == 2) {
if (x &lt; oCharacter.x) {
hspeed += 0.2;
} else hspeed -= 0.2;
if (y &lt; oCharacter.y - 30 + random(20)) {
vspeed += 0.2;
} else vspeed -= 0.2;
speed = min(3, speed);
}
if ((state == true || state == 2) &amp;&amp; instance_exists(oChargeBeamSpark1)) {
if (x &lt; oChargeBeamSpark1.x - 30 + random(60)) {
hspeed += 0.3;
} else hspeed -= 0.3;
if (y &lt; oChargeBeamSpark1.y - 30 + random(60)) {
vspeed += 0.3;
} else vspeed -= 0.3;
speed = min(3, speed);
}
if (state == 3) speed += 0.2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 3) {
if (oControl.widescreen) {
if ((x &lt; -(oControl.widescreen_space/2)) || (x &gt; (room_width + (oControl.widescreen_space/2)))) {
instance_destroy();
}
} else instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, image_alpha);
draw_set_blend_mode(bm_normal);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>