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215 lines
6.0 KiB
XML
215 lines
6.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sA3LightBug</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-110</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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image_alpha = 1;
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x += -10 + random(20);
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y += -10 + random(20);
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targetx = x;
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targety = y;
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targetobj = 0;
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alarm[0] = 1;
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state = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>state = 3;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_alpha = 0.2 + random(0.8);
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alarm[0] = 3;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 1) {
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if (instance_number(oSpikePlant) == 0) {
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state = 2;
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alarm[2] = 300;
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} else {
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targetobj = instance_nearest(x, y, oSpikePlant);
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targetx = targetobj.x - 10 + random(20);
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targety = targetobj.y - 10 + random(20);
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if (x < targetx) {
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hspeed += 0.05;
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} else hspeed -= 0.05;
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if (y < targety) {
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vspeed += 0.05;
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} else vspeed -= 0.05;
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speed = min(1.5, speed);
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}
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}
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if (state == 2) {
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if (x < oCharacter.x) {
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hspeed += 0.2;
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} else hspeed -= 0.2;
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if (y < oCharacter.y - 30 + random(20)) {
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vspeed += 0.2;
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} else vspeed -= 0.2;
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speed = min(3, speed);
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}
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if ((state == true || state == 2) && instance_exists(oChargeBeamSpark1)) {
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if (x < oChargeBeamSpark1.x - 30 + random(60)) {
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hspeed += 0.3;
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} else hspeed -= 0.3;
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if (y < oChargeBeamSpark1.y - 30 + random(60)) {
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vspeed += 0.3;
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} else vspeed -= 0.3;
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speed = min(3, speed);
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}
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if (state == 3) speed += 0.2;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 3) {
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if (oControl.widescreen) {
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if ((x < -(oControl.widescreen_space/2)) || (x > (room_width + (oControl.widescreen_space/2)))) {
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instance_destroy();
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}
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} else instance_destroy();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_blend_mode(bm_add);
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draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, image_alpha);
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draw_set_blend_mode(bm_normal);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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