Files
AM2R-Community-Updates/objects/oIntroShip2.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sShipBack</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
scale = 4;
image_xscale = scale;
image_yscale = scale;
image_angle = 15;
hspeed = 3;
statetime = 0;
xoff = 30;
zoomratio = 0.04;
fxtimer = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (statetime &gt; 80) image_angle = lerp(image_angle, -30, 0.02);
if (statetime &lt; 20) zoomratio = 0.03;
if (statetime &gt;= 20 &amp;&amp; statetime &lt; 50) zoomratio = 0.025;
if (statetime &gt;= 50 &amp;&amp; statetime &lt; 80) zoomratio = 0.02;
if (statetime &gt; 50) {
if (y &gt; 80) y -= 0.2;
}
if (statetime &lt; 120) {
if (hspeed &gt; -2.5) hspeed -= 0.1;
}
if (statetime &gt; 120 &amp;&amp; statetime &lt; 170) hspeed += 0.07;
if (statetime &gt; 170) speed *= 0.97;
scale = lerp(scale, 0, zoomratio);
image_xscale = scale;
image_yscale = scale;
x += xoff;
if (xoff &gt; 0) xoff *= 0.7;
statetime += 1;
if (statetime &gt; 600) instance_destroy();
fxtimer += 1;
if (fxtimer &gt; 3) fxtimer = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var b1x, b1y, b2x, b2y;
draw_self();
draw_sprite_ext(sprite_index, -1, x, y, image_xscale * -1, image_yscale, image_angle, image_blend, image_alpha);
b1x = lengthdir_x(21, image_angle - 20) * image_xscale;
b1y = lengthdir_y(21, image_angle - 20) * image_yscale;
b2x = lengthdir_x(21, image_angle - 180 + 20) * image_xscale;
b2y = lengthdir_y(21, image_angle - 180 + 20) * image_yscale;
draw_set_blend_mode(bm_add);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, -image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b1x, y + b1y, -image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, -image_xscale, image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_background_ext(bgIntroShipBoost, x + b2x, y + b2y, -image_xscale, -image_yscale, 0, -1, 1 - fxtimer * 0.3);
draw_set_blend_mode(bm_normal);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>