You've already forked AM2R-Community-Updates
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https://github.com/izzy2lost/AM2R-Community-Updates.git
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230 lines
6.3 KiB
XML
230 lines
6.3 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSMPickup</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>10</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>state = 0;
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statetime = 0;
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totalframes = 0;
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s1fade_alpha = 1;
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s1bgoffx = 0;
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s1bgoffy = 0;
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s2bgoffx = 0;
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s2bgoffy = 0;
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s3bgoffx = 0;
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s3bgoffy = 0;
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s3bgspeedx = 0;
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s3bgspeedy = 0;
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s3cloudsb_alpha = 1;
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s3cloudsb_x = 0;
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s3cloudsb_y = 0;
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s3cloudsf = -4;
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s3fade_alpha = 0;
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if (os_type == os_android) os_powersave_enable(false);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 0) {
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if (statetime == 200) {
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instance_create(0, 0, oIntroText1);
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mus_play_once(musIntroSeq);
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}
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if (statetime == 2900) {
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state = 1;
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statetime = 0;
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}
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}
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if (state == 1) {
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if (statetime < 60) {
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if (s1fade_alpha > 0) s1fade_alpha -= 0.05;
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}
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if (statetime == 50) {
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ship1 = instance_create(32, 32, oIntroShip1);
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s1bgoffx = -1;
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}
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if (statetime > 30) {
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if (s1bgoffx > -160) s1bgoffx *= 1.2;
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}
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if (statetime == 90) {
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state = 2;
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statetime = 0;
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with (ship1) instance_destroy();
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}
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}
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if (state == 2) {
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if (statetime == 0) ship2 = instance_create(160, 120, oIntroShip2);
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if (statetime > 5) s2bgoffx = lerp(s2bgoffx, -160, 0.017);
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if (statetime == 240) {
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state = 3;
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statetime = 0;
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with (ship2) instance_destroy();
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}
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}
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if (state == 3) {
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if (statetime == 0) {
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ship3 = instance_create(160, 80, oIntroShip3);
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s3cloudsf = instance_create(0, 0, oIntroClouds);
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s3bgspeedx = 0.6;
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s3bgspeedy = 0.4;
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}
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if (statetime > 70) {
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if (s3cloudsf.image_alpha > 0) s3cloudsf.image_alpha -= 0.02;
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}
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if (statetime > 100) {
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if (s3cloudsb_alpha > 0) s3cloudsb_alpha -= 0.02;
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}
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if (ship3.state == 1) { }
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if (ship3.state == 2) s3bgspeedx *= 0.95;
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if (statetime > 380) {
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if (s3fade_alpha < 1) s3fade_alpha += 0.02;
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}
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s3bgoffx -= s3bgspeedx;
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s3bgoffy -= s3bgspeedy;
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s3cloudsb_x -= 6;
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s3cloudsb_y -= 4;
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s3cloudsf.x -= 20;
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s3cloudsf.y -= 12;
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if (statetime == 500) event_user(0);
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} // if (state == 3)
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if (totalframes >= 200) {
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if (oControl.kStart) {
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mus_fadeout(musIntroSeq);
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event_user(0);
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}
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}
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if (totalframes == 2941) {
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sfx_play(sndShipLand);
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}
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statetime += 1;
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totalframes += 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (os_type == os_android) os_powersave_enable(true);
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room_change(15, 0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 1) {
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draw_background(bgIntroSC1, s1bgoffx-(oControl.widescreen_space/2), s1bgoffy);
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draw_set_color(c_black);
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draw_set_alpha(s1fade_alpha);
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draw_rectangle(0-(oControl.widescreen_space/2), 0, 800, 800, false);
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draw_set_alpha(1);
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}
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if (state == 2) draw_background(bgIntroSC2, s2bgoffx-(oControl.widescreen_space/2), s2bgoffy);
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if (state == 3) {
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if (!oControl.widescreen) {
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draw_background(bgA0Sky, s3bgoffx, s3bgoffy);
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} else {
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draw_background(bgA0Sky_wide, s3bgoffx, s3bgoffy);
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}
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draw_background_tiled_ext(bgCloud1, s3cloudsb_x, s3cloudsb_y, 1, 1, -1, s3cloudsb_alpha);
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draw_set_color(c_black);
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draw_set_alpha(s3fade_alpha);
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draw_rectangle(0-(oControl.widescreen_space/2), 0, 800, 800, false);
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draw_set_alpha(1);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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