Files
AM2R-Community-Updates/objects/oIGT.object.gmx
2021-07-28 22:22:19 -05:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-99999999</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>igt_surface = surface_create(320 + oControl.widescreen_space, 240);
//image_speed = 0.25;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>surface_free(igt_surface);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(!oControl.mod_IGT) instance_destroy();
if (surface_exists(igt_surface) &amp;&amp; (surface_get_width(igt_surface) &lt; (320 + oControl.widescreen_space))) { // widescreen fix
surface_free(igt_surface);
}
if (!surface_exists(igt_surface)) igt_surface = surface_create(320 + oControl.widescreen_space, 240);
if (surface_exists(igt_surface)) {
var compl = string(round(global.itemstaken / 88 * 100));
surface_set_target(igt_surface);
draw_clear_alpha(c_black, 0);
draw_set_font(fontGUI2);
draw_set_halign(fa_left);
draw_set_alpha(100/255);
draw_set_color(c_black);
draw_rectangle(0, 20, 54 - (4*string_count("1", steps_to_time2(global.gametime))), 29, false);
draw_set_alpha(1);
draw_set_color(c_white);
draw_cool_text(4, 16, steps_to_time2(global.gametime), c_black, c_white, c_gray, 1);
if (oControl.mod_collecteditemsmap == 1) {
draw_set_halign(fa_right);
//draw_cool_text(surface_get_width(igt_surface) - 4, 26, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, c_gray, 1);
//draw_cool_text(4, 22, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, c_gray, 1);
//draw_cool_text(54, 14, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, make_color_rgb(255, 228, 2), 1);
draw_set_alpha(100/255);
draw_set_color(c_black);
draw_rectangle(320 + oControl.widescreen_space + (4*string_count("1", compl)) - (7*(string_length(compl) - 1)) - 21, 32, 320 + oControl.widescreen_space, 41, false);
draw_set_alpha(1);
draw_set_color(c_white);
draw_cool_text(surface_get_width(igt_surface) - 3, 28, compl + "%", c_black, c_white, c_silver, 1);
draw_set_halign(fa_left);
}
//draw_sprite(sHUD_GT, image_index, 316, 32); // DEBUG
surface_reset_target();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="64">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var d = application_get_position();
if(room != rm_transition &amp;&amp; instance_exists(oCharacter) &amp;&amp; global.ingame &amp;&amp; oControl.displaygui &amp;&amp; global.opshowhud) draw_surface_ext(igt_surface, oControl.displayx - d[0], oControl.displayy - d[1], oControl.display_scale, oControl.display_scale, 0, -1, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>