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https://github.com/izzy2lost/AM2R-Community-Updates.git
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155 lines
5.7 KiB
XML
155 lines
5.7 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-99999999</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>igt_surface = surface_create(320 + oControl.widescreen_space, 240);
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//image_speed = 0.25;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>surface_free(igt_surface);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(!oControl.mod_IGT) instance_destroy();
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if (surface_exists(igt_surface) && (surface_get_width(igt_surface) < (320 + oControl.widescreen_space))) { // widescreen fix
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surface_free(igt_surface);
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}
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if (!surface_exists(igt_surface)) igt_surface = surface_create(320 + oControl.widescreen_space, 240);
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if (surface_exists(igt_surface)) {
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var compl = string(round(global.itemstaken / 88 * 100));
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surface_set_target(igt_surface);
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draw_clear_alpha(c_black, 0);
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draw_set_font(fontGUI2);
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draw_set_halign(fa_left);
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draw_set_alpha(100/255);
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draw_set_color(c_black);
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draw_rectangle(0, 20, 54 - (4*string_count("1", steps_to_time2(global.gametime))), 29, false);
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draw_set_alpha(1);
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draw_set_color(c_white);
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draw_cool_text(4, 16, steps_to_time2(global.gametime), c_black, c_white, c_gray, 1);
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if (oControl.mod_collecteditemsmap == 1) {
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draw_set_halign(fa_right);
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//draw_cool_text(surface_get_width(igt_surface) - 4, 26, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, c_gray, 1);
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//draw_cool_text(4, 22, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, c_gray, 1);
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//draw_cool_text(54, 14, string(round(global.itemstaken / 88 * 100)) + "%", c_black, c_white, make_color_rgb(255, 228, 2), 1);
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draw_set_alpha(100/255);
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draw_set_color(c_black);
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draw_rectangle(320 + oControl.widescreen_space + (4*string_count("1", compl)) - (7*(string_length(compl) - 1)) - 21, 32, 320 + oControl.widescreen_space, 41, false);
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draw_set_alpha(1);
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draw_set_color(c_white);
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draw_cool_text(surface_get_width(igt_surface) - 3, 28, compl + "%", c_black, c_white, c_silver, 1);
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draw_set_halign(fa_left);
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}
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//draw_sprite(sHUD_GT, image_index, 316, 32); // DEBUG
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surface_reset_target();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="64">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var d = application_get_position();
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if(room != rm_transition && instance_exists(oCharacter) && global.ingame && oControl.displaygui && global.opshowhud) draw_surface_ext(igt_surface, oControl.displayx - d[0], oControl.displayy - d[1], oControl.display_scale, oControl.display_scale, 0, -1, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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