You've already forked AM2R-Community-Updates
mirror of
https://github.com/izzy2lost/AM2R-Community-Updates.git
synced 2026-03-10 11:23:35 -07:00
159 lines
4.5 KiB
XML
159 lines
4.5 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
<object>
|
|
<spriteName>sGlowFly</spriteName>
|
|
<solid>0</solid>
|
|
<visible>-1</visible>
|
|
<depth>0</depth>
|
|
<persistent>0</persistent>
|
|
<parentName>oEnemy</parentName>
|
|
<maskName><undefined></maskName>
|
|
<events>
|
|
<event eventtype="0" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>event_inherited();
|
|
myhealth = 5;
|
|
damage = 8;
|
|
hitsound = sndEHit2;
|
|
deathsound = sndEDeath2;
|
|
platyoffset = -6;
|
|
frozenspr = sGlowFlyFrozen;
|
|
flipx = 0;
|
|
facing = 1;
|
|
state = 0;
|
|
active = 0;
|
|
image_speed = 0;
|
|
light = instance_create(x, y, oLight32);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="1" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>with (light) instance_destroy();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="2">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>light.x = x;
|
|
light.y = y;
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>enemy_active_check(20);
|
|
if (active == 1 && stun == 0 && frozen == 0) {
|
|
if (state == 0) {
|
|
if (statetime == 0) {
|
|
direction = image_angle;
|
|
image_index = 0;
|
|
}
|
|
if (statetime >= 60) {
|
|
state = 1;
|
|
statetime = 0;
|
|
}
|
|
}
|
|
if (state == 1) {
|
|
direction = image_angle;
|
|
speed = 8;
|
|
if (image_index < 2) image_index += 0.5;
|
|
if (collision_line(x + lengthdir_x(5, direction), y + lengthdir_y(5, direction), x + lengthdir_x(6, direction), y + lengthdir_y(6, direction), oSolid, true, true)) {
|
|
speed = 0;
|
|
image_angle += 180;
|
|
if (image_angle > 360) image_angle -= 360;
|
|
state = 0;
|
|
statetime = -1;
|
|
}
|
|
}
|
|
} else {
|
|
speed = 0;
|
|
image_speed = 0;
|
|
} // if (active == 1 && stun == 0 && frozen == 0) else
|
|
if (state == 100) enemy_death();
|
|
event_inherited();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|