Files
AM2R-Community-Updates/objects/oGlowFly.object.gmx
2020-12-22 20:54:55 -06:00

159 lines
4.5 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sGlowFly</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
myhealth = 5;
damage = 8;
hitsound = sndEHit2;
deathsound = sndEDeath2;
platyoffset = -6;
frozenspr = sGlowFlyFrozen;
flipx = 0;
facing = 1;
state = 0;
active = 0;
image_speed = 0;
light = instance_create(x, y, oLight32);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (light) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>light.x = x;
light.y = y;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>enemy_active_check(20);
if (active == 1 &amp;&amp; stun == 0 &amp;&amp; frozen == 0) {
if (state == 0) {
if (statetime == 0) {
direction = image_angle;
image_index = 0;
}
if (statetime &gt;= 60) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
direction = image_angle;
speed = 8;
if (image_index &lt; 2) image_index += 0.5;
if (collision_line(x + lengthdir_x(5, direction), y + lengthdir_y(5, direction), x + lengthdir_x(6, direction), y + lengthdir_y(6, direction), oSolid, true, true)) {
speed = 0;
image_angle += 180;
if (image_angle &gt; 360) image_angle -= 360;
state = 0;
statetime = -1;
}
}
} else {
speed = 0;
image_speed = 0;
} // if (active == 1 &amp;&amp; stun == 0 &amp;&amp; frozen == 0) else
if (state == 100) enemy_death();
event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>