Files
AM2R-Community-Updates/objects/oGenesis.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sGenesisRoar</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>canbeX = 1;
makeActive();
setCollisionBounds(-4, -12, 4, 0);
state = 0;
statetime = 0;
//hp = 250;
hp = global.mod_genesisHealth;
flashing = 0;
fxtimer = 0;
facing = 0;
ceiling = 0;
dark = 1;
col = 0;
hpush = 5;
vpush = -4;
//damage = 80;
damage = global.mod_genesisDamage;
turning = 0;
turnframe = 0;
scan_log(38, get_text("ScanEvents", "ScanBioform"), 180, 0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>repeat (8) {
expl = instance_create(x - 16 + random(32), y - random(80), oFXAnimSpark);
expl.image_speed = 0.3 + random(0.5);
expl.additive = 0;
expl.sprite_index = sExpl1;
}
instance_create(x, y, oScreenFlash);
sfx_play(sndMissileExpl);
make_explosion4(x, y);
if(oControl.mod_fusion == 0) {
with (oDoor) event_user(3);
spawn_many_powerups(x - 40, y - 64, 80, 64);
mus_current_fadein();
with (oA8RedLightFX) fadeout = 1;
}
else {
core = instance_create(mean(bbox_left, bbox_right), mean(bbox_top, bbox_bottom), oCoreX);
core.lastBossX = x;
core.lastBossY = y;
core.lastBossSprite = sprite_index;
core.lastBossFrame = image_index;
core.lastBossAngle = image_angle;
core.lastBossFacing = facing;
core.lastYscale = image_yscale;
core.lastBossDepth = depth;
}
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>expl = instance_create(x - 16 + random(32), y - random(16), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.image_xscale = 0.5;
expl.image_yscale = 0.5;
alarm[10] = 5;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 3 &amp;&amp; statetime &lt; 70) {
prj = instance_create(x + 20 * facing, y - 22, oGenesisAcid);
prj.hspeed = (6 + random(3)) * facing;
prj.vspeed = 1 - random(3);
alarm[0] = 2;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>
if (state == 0) {
if (statetime == 0) {
image_yscale = -1;
facing = -1;
x = 512;
y = 64;
hspeed = -2;
ceiling = 1;
dark = 1;
sprite_index = sGenesisWalk;
image_speed = 0.25;
}
if (statetime == 150) {
mus_play(musGenesis);
oMusicV2.bossbgm = musGenesis;
}
if (statetime &gt; 0 &amp;&amp; x &lt;= 210) {
hspeed = 0;
sprite_index = sGenesisStand;
image_speed = 0.2;
}
if (statetime == 250) sfx_play(sndGenesisGrowl);
if (statetime == 300) {
state = 1;
statetime = 0;
}
} // if (state == 0)
if (state == 1) {
if (statetime == 0) {
sprite_index = sGenesisLeap;
image_speed = 0;
image_index = 0;
image_yscale = 1;
y += 30;
ceiling = 0;
speed = 0;
dark = 0;
event_user(0);
sfx_play(sndGenesisJump);
}
if (statetime &lt; 5) {
xVel = lengthdir_x(4, point_direction(x, y, oCharacter.x, oCharacter.y));
yVel = lengthdir_y(4, point_direction(x, y, oCharacter.x, oCharacter.y));
} else yVel += 0.1;
if (image_index &lt; 2) image_index += 0.25;
if (isCollisionBottom(1)) {
state = 2;
statetime = 0;
}
}
if (state == 2) {
if (statetime == 0) {
sprite_index = sGenesisStand;
image_speed = 0.2;
yVel = 0;
}
xVel *= 0.6;
if (point_distance(x, y, oCharacter.x, oCharacter.y) &lt; 60 &amp;&amp; statetime == 10) {
state = 6;
statetime = 0;
}
if (statetime == 50) {
state = 3;
statetime = 0;
}
}
if (state == 3) {
if (statetime == 0) {
sprite_index = sGenesisRoar;
image_speed = 0;
image_index = 0;
event_user(0);
sfx_play(sndGenesisSpit);
}
if (statetime == 12) image_index = 1;
if (statetime == 20) alarm[0] = 1;
if (statetime == 80) {
state = 4;
statetime = 0;
}
}
if (state == 4) {
if (statetime == 0) sprite_index = sGenesisCrouch;
if (statetime == 10) {
sprite_index = sGenesisLeap;
image_speed = 0;
image_index = 0;
yVel = -8;
sfx_play(sndGenesisJump);
}
if (statetime &gt; 10) {
if (yVel &lt; -4) yVel += 0.2;
}
if (isCollisionTop(1)) {
state = 5;
statetime = 0;
}
}
if (state == 5) {
if (statetime == 0) {
sprite_index = sGenesisWalk;
image_speed = 0.25;
image_yscale = -1;
ceiling = 1;
xVel = 0;
yVel = 0;
y = 64;
event_user(0);
hspeed = 2 * facing;
}
if (statetime == 60) sfx_play(sndGenesisGrowl);
if (statetime == 120 || collision_line(x + 30 * facing, y + 1, x + 30 * facing, y + 8, oSolid, true, true)) {
state = 1;
statetime = -1;
speed = 0;
}
}
if (state == 6) {
if (statetime == 0) {
sprite_index = sGenesisSlash;
image_speed = 0;
image_index = 0;
event_user(0);
}
if (statetime == 10) {
prj = instance_create(x + 20 * facing, y, oGenesisSlashProj);
prj.hspeed = 2 * facing;
prj.image_xscale = facing;
image_index = 1;
sfx_play(sndGenesisSwing);
}
if (statetime == 30) {
state = 4;
statetime = -1;
}
}
if (state == 100) {
if (statetime == 0) {
sprite_index = sGenesisCrouch;
speed = 0;
yVel = 0;
xVel = 0;
sfx_play(sndGenesisDeath);
if (ceiling) {
sprite_index = sGenesisLeap;
image_speed = 0;
image_index = 0;
image_yscale = 1;
y += 30;
ceiling = 0;
speed = 0;
dark = 0;
}
}
if (!isCollisionBottom(1)) {
yVel += 0.1;
} else {
sprite_index = sGenesisCrouch;
yVel = 0;
}
} // if (state == 100)
if (ceiling == 0) moveTo(xVel, yVel);
if (dark == 1) {
if (col &gt; 0) {
col -= 10;
} else col = 0;
} else {
if (col &lt; 255) {
col += 10;
} else col = 255;
if (col &gt; 255) col = 255;
}
image_blend = make_color_rgb(col, col, col);
if (fxtimer &lt; 5) {
fxtimer += 1;
} else fxtimer = 0;
if (flashing &gt; 0) flashing -= 1;
if (turning) {
turnframe += 0.25;
if (turnframe &gt;= 2) {
turning = 0;
turnframe = 0;
}
}
statetime += 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBomb2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; flashing == 0 &amp;&amp; state != 100) with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; flashing == 0 &amp;&amp; state != 100) {
hp -= 10 * (1 + other.smissile * 2);
flashing = 30;
with (other) event_user(0);
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; flashing == 0 &amp;&amp; state != 100) {
hp -= 5;
flashing = 30;
with (other) event_user(0);
if (other.pbeam == 0) with (other) instance_destroy();
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oPBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; flashing == 0 &amp;&amp; state != 100) {
hp -= 25;
flashing = 180;
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; flashing == 0 &amp;&amp; state != 100) {
hp -= 10;
flashing = 60;
event_user(1);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (dark == 0 &amp;&amp; state != 100) damage_player(damage, hpush, vpush, 0, 0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (hp &lt;= 0) {
state = 100;
statetime = 0;
alarm[10] = 1;
alarm[11] = 300;
if(oControl.mod_fusion == 0) {
mus_fadeout(musGenesis);
oMusicV2.bossbgm = sndJump;
}
global.event[307] = 1;
} else sfx_play(sndGenesisHit);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var t = 0
if (oCharacter.x &lt;= x &amp;&amp; facing == 1 || x + (sprite_width / 2) &gt;= 912) {
facing = -1;
if (state != 1) {
turning = 1;
turnframe = 0;
t = 1
}
}
if (oCharacter.x &gt;= x &amp;&amp; facing == -1 &amp;&amp; t == 0) {
facing = 1;
if (state != 1) {
turning = 1;
turnframe = 0;
}
}
//if (x &gt;= 912 - sprite_width) { x--; }
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!flashing) {
if (turning == 0) {
draw_sprite_ext(sprite_index, -1, x, y, facing, image_yscale, 0, image_blend, image_alpha);
} else draw_sprite_ext(sGenesisTurn, turnframe, x, y, facing, image_yscale, 0, image_blend, image_alpha);
}
if (flashing) {
if (turning == 0) {
draw_sprite_ext(sprite_index, -1, x, y, facing, image_yscale, 0, make_color_rgb(80, 80, 80), image_alpha);
} else draw_sprite_ext(sGenesisTurn, turnframe, x, y, facing, image_yscale, 0, make_color_rgb(80, 80, 80), image_alpha);
draw_set_blend_mode(bm_add);
repeat (3) {
if (turning == 0) {
draw_sprite_ext(sprite_index, -1, x, y, facing, image_yscale, 0, image_blend, image_alpha - fxtimer * 0.25);
} else draw_sprite_ext(sGenesisTurn, turnframe, x, y, facing, image_yscale, 0, image_blend, image_alpha - fxtimer * 0.25);
}
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>