You've already forked AM2R-Community-Updates
mirror of
https://github.com/izzy2lost/AM2R-Community-Updates.git
synced 2026-03-10 11:23:35 -07:00
410 lines
12 KiB
XML
410 lines
12 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMslSpark</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>
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x = 269;
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y = 172 - 10; // - 10 added for gameplay menu
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global.curropt = 0;
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global.saveslot = 0;
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lastitem = 7;
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active = 0;
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alarm[0] = 5;
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event_user(0);
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event_user(10);
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image_alpha = 0;
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fadein = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>active = 1;
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fadein = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(oSlotMenu_Fusion)) op[3].hide = 1; // stop from selecting ID 3 when Fusion Difficulty is being selected
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else op[3].hide = 0;
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if (active) {
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if (oControl.kDown && oControl.kDownPushedSteps == 0) {
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global.curropt += 1;
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if (global.curropt > lastitem) global.curropt = 0;
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global.saveslot = global.curropt;
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sfx_play(sndMenuMove);
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}
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if (oControl.kUp && oControl.kUpPushedSteps == 0) {
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global.curropt -= 1;
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if (global.curropt < 0) global.curropt = lastitem;
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global.saveslot = global.curropt;
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sfx_play(sndMenuMove);
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}
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if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) {
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sfx_play(sndMenuSel);
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if (global.curropt >= 0 && global.curropt < 3) {
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if (op[global.curropt].saveexists == 0) {
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if (global.mod_gamebeaten == 1) { instance_create(0, 0, oSlotMenu_gametypes); }
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else { instance_create(0, 0, oSlotMenu_normal_only); }
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active = 0;
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} else {
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instance_create(0, 0, oSlotMenu1);
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active = 0;
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}
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}
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if (global.curropt == 4) {
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room_persistent = true;
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room_change(rm_options, 0);
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}
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if (global.curropt == 5 && op[5].enabled) {
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room_persistent = true;
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room_change(rm_gallery, 0);
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}
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if (global.curropt == 6) {
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room_persistent = true;
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global.creditsmenuopt = 1;
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room_change(rm_credits, 0);
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}
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if (global.curropt == 3 && op[3].enabled) {
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room_persistent = true;
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room_change(rm_gameplay, 0);
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}
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if (global.curropt == 7) game_end();
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} // if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0)
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} // if (active)
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if (image_alpha < 1 && fadein) image_alpha += 0.05;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="20">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>tip1text = get_text("Title", "Tip1");
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tip2text = get_text("Title", "Tip2");
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op[4].label = get_text("Title", "Options");
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op[5].label = get_text("Title", "Gallery");
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op[6].label = get_text("Title", "Credits");
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op[3].label = get_text("GameplayMenu", "Gameplay");
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op[7].label = get_text("Title", "Exit");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="12">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var detail;
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j = 0;
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repeat (3) {
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filename = "save" + string(j + 1);
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if (file_exists(filename)) {
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detail = sv6_load_details(filename);
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if (detail == 1) {
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op[j].smonsters = global.monstersleft;
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op[j].timestring = steps_to_time2(global.gametime);
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op[j].saveroom = global.save_room;
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op[j].setanks = global.etanks;
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op[j].sprogress = string(round(global.itemstaken / 88 * 100));
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op[j].saveexists = file_exists(filename);
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op[j].sdifficulty = global.difficulty;
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if(oControl.seed != "") op[j].sseed = " [" + string(oControl.seed) + "]";
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else op[j].sseed = "";
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op[j].smode = global.gamemode;
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if (oControl.mod_fusion == 1) { op[j].sdifficulty = 3 } ;
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} else op[j].saveexists = 0;
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} else op[j].saveexists = 0;
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with (op[j]) event_user(0);
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j += 1;
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}
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scr_default_global_items();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(op[3])) with (op[3]) instance_destroy();
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if (instance_exists(op[4])) with (op[4]) instance_destroy();
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if (instance_exists(op[5])) with (op[5]) instance_destroy();
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if (instance_exists(op[6])) with (op[6]) instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var space;
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op[0] = instance_create(64, 40, oMenuSaveSlot);
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op[0].slot = 0;
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op[1] = instance_create(64, 84, oMenuSaveSlot);
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op[1].slot = 1;
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op[2] = instance_create(64, 128, oMenuSaveSlot);
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op[2].slot = 2;
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event_user(2);
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space = 14;
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i = 0;
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op[3] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[3].optionid = 3;
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op[3].label = get_text("GameplayMenu", "Gameplay");
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op[3].enabled = global.mod_gamebeaten;
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i += 1;
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op[4] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[4].optionid = 4;
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op[4].label = get_text("Title", "Options");
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//op[4].hide = 1;
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i += 1;
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op[5] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[5].optionid = 5;
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op[5].label = get_text("Title", "Gallery");
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//op[4].enabled = global.unlock[0] == 1 || global.unlock[1] == 1 || global.unlock[2] == 1;
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op[5].enabled = global.gallery[0] == 1 || global.gallery[1] == 1 || global.gallery[2] == 1;
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i += 1;
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op[6] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[6].optionid = 6;
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op[6].label = get_text("Title", "Credits");
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i += 1;
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/*op[6] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[6].optionid = 6;
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op[6].label = get_text("GameplayMenu", "Gameplay");
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i += 1;*/
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op[7] = instance_create(x + 120, y + space * i, oNormalOptionR);
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op[7].optionid = 7;
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op[7].label = get_text("Title", "Exit");
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i += 1;
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i = 3;
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repeat (5) {
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op[i].targetx = x;
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op[i].alarm[0] = 1;
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op[i].depth = 0;
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i += 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>room_persistent = false;
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event_user(10);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>
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if (active) {
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draw_txt_1button(view_xview[0] + 2, view_yview[0] + 225, tip1text, 1, "Menu1", image_alpha);
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} else {
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draw_txt_1button(view_xview[0] + 2, view_yview[0] + 212, tip1text, 1, "Menu1", image_alpha);
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draw_txt_1button(view_xview[0] + 2, view_yview[0] + 225, tip2text, 1, "Menu2", image_alpha);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
|
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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