Files
AM2R-Community-Updates/objects/oDrivel.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sDrivel</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
makeActive();
setCollisionBounds(-14, -14, 14, 14);
facing = 1;
myhealth = 60;
freezehp = 10;
damage = 32;
hpush = 6;
vpush = -3;
hitsound = sndEHit2;
deathsound = sndEDeath1;
platyoffset = -6;
frozenspr = sDrivelFrozen;
flipx = 0;
state = 0;
limit_l = x - 80;
limit_r = x + 80;
targety = y + 8;
image_speed = 0.2;
if (global.difficulty &gt;= 2) {
alarm[0] = 60;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Hard mode acid
var prj = instance_create(x, y, oDrivelProj);
prj.speed = 0;
prj.gravity = 0.1;
prj.gravity_direction = 270;
alarm[0] = 180;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (frozen == 0) {
if (state == 0) {
hspeed = lerp(hspeed, 0.5 * facing, 0.05);
if (y &gt; targety + 4) vspeed -= 0.1;
if (y &lt; targety - 4) vspeed += 0.1;
if (collision_line(x + facing * 25, y - 4, x + facing * 25, y + 4, oSolid, true, true) || facing == 1 &amp;&amp; x &gt; limit_r || facing == -1 &amp;&amp; x &lt; limit_l) facing = -facing;
}
} else speed = 0;
event_inherited();
if (state == 100) enemy_death();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>