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https://github.com/izzy2lost/AM2R-Community-Updates.git
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89 lines
3.3 KiB
XML
89 lines
3.3 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>yoff = -6;
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xoff = 16;
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sep = 12;
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timetext = steps_to_time(global.gametime);
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ctext = steps_to_time(global.croctime);
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ktext = steps_to_time(global.kraidtime);
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rtext = steps_to_time(global.ridleytime);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_black);
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draw_set_alpha(0.8);
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draw_rectangle(x, y, x + 320, y + 80, false);
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draw_set_alpha(1);
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draw_set_font(fontGUI2);
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draw_cool_text(x + 4, y - 12, "Your Stats:", c_black, c_white, c_red, 1);
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draw_cool_text(x + xoff, y + yoff + sep, "Items: " + string(global.itemstaken) + "/25", c_black, c_white, c_blue, 1);
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draw_cool_text(x + xoff, y + yoff + sep * 2, "Kills: " + string(global.kills), c_black, c_white, c_blue, 1);
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draw_cool_text(x + xoff, y + yoff + sep * 3, "Crocomire Battle Time: " + string(ctext), c_black, c_white, c_gray, 1);
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draw_cool_text(x + xoff, y + yoff + sep * 4, "Kraid Battle Time: " + string(ktext), c_black, c_white, c_gray, 1);
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draw_cool_text(x + xoff, y + yoff + sep * 5, "Ridley Battle Time: " + string(rtext), c_black, c_white, c_gray, 1);
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draw_cool_text(x + xoff, y + yoff + sep * 6, "Total Time: " + string(timetext), c_black, c_white, c_yellow, 1);
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draw_cool_text(x + 4, y + 96, "See you next mission", c_black, c_white, c_green, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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