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https://github.com/izzy2lost/AM2R-Community-Updates.git
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194 lines
5.9 KiB
XML
194 lines
5.9 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sBlockDestroy</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>2</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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image_index = 0;
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state = 0;
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statetime = 0;
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type = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>state = 2;
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statetime = 0;
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visible = true;
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image_index = 3;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 0) {
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if (statetime == 0) {
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if (type == 5) statetime = 3;
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image_index = 0;
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}
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if (statetime > 2) {
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sprite_index = sBlockDestroy;
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if (image_index < 3) {
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image_index += 0.5;
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} else {
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state = 1;
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visible = false;
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}
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}
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statetime += 1;
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}
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if (state == 2) {
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if (image_index > 0) {
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image_index -= 0.5;
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} else {
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image_index = 0;
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if (collision_rectangle(x, y, x + 16, y + 16, oCharacter, true, true) > 0 || collision_rectangle(x, y, x + 16, y + 16, oEnemy, true, true) > 0 || (oCharacter.state == 25 || oCharacter.state == 26) && collision_point(x + 24, y + 24, oCharacter, true, true) > 0 && oCharacter.mirror == -1 || collision_point(x - 8, y + 24, oCharacter, true, true) > 0 && oCharacter.mirror == 1) {
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state = 0;
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alarm[0] = regentime;
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} else event_user(0);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (type == 0) sprite_index = sBlockShoot;
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if (type == 1) sprite_index = sBlockBomb;
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if (type == 2) sprite_index = sBlockMissile;
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if (type == 3) sprite_index = sBlockSMissile;
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if (type == 4) sprite_index = sBlockSpeed;
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if (type == 5) sprite_index = sBlockStep;
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if (type == 6) sprite_index = sBlockPBomb;
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if (type == 7) sprite_index = sBlockScrew;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (type == 0) block = instance_create(x, y, oBlockShoot);
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if (type == 1) block = instance_create(x, y, oBlockBomb);
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if (type == 2) block = instance_create(x, y, oBlockMissile);
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if (type == 3) block = instance_create(x, y, oBlockSMissile);
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if (type == 4) block = instance_create(x, y, oBlockSpeed);
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if (type == 5) block = instance_create(x, y, oBlockStep);
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if (type == 6) block = instance_create(x, y, oBlockPBomb);
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if (type == 7) block = instance_create(x, y, oBlockScrew);
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block.regentime = regentime;
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block.active = 0;
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block.material = 0;
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block.delay = delay;
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block.link_id = link_id;
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block.visible = true;
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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