Files
AM2R-Community-Updates/objects/oDestroyedBlock.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBlockDestroy</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
image_index = 0;
state = 0;
statetime = 0;
type = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>state = 2;
statetime = 0;
visible = true;
image_index = 3;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 0) {
if (statetime == 0) {
if (type == 5) statetime = 3;
image_index = 0;
}
if (statetime &gt; 2) {
sprite_index = sBlockDestroy;
if (image_index &lt; 3) {
image_index += 0.5;
} else {
state = 1;
visible = false;
}
}
statetime += 1;
}
if (state == 2) {
if (image_index &gt; 0) {
image_index -= 0.5;
} else {
image_index = 0;
if (collision_rectangle(x, y, x + 16, y + 16, oCharacter, true, true) &gt; 0 || collision_rectangle(x, y, x + 16, y + 16, oEnemy, true, true) &gt; 0 || (oCharacter.state == 25 || oCharacter.state == 26) &amp;&amp; collision_point(x + 24, y + 24, oCharacter, true, true) &gt; 0 &amp;&amp; oCharacter.mirror == -1 || collision_point(x - 8, y + 24, oCharacter, true, true) &gt; 0 &amp;&amp; oCharacter.mirror == 1) {
state = 0;
alarm[0] = regentime;
} else event_user(0);
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (type == 0) sprite_index = sBlockShoot;
if (type == 1) sprite_index = sBlockBomb;
if (type == 2) sprite_index = sBlockMissile;
if (type == 3) sprite_index = sBlockSMissile;
if (type == 4) sprite_index = sBlockSpeed;
if (type == 5) sprite_index = sBlockStep;
if (type == 6) sprite_index = sBlockPBomb;
if (type == 7) sprite_index = sBlockScrew;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (type == 0) block = instance_create(x, y, oBlockShoot);
if (type == 1) block = instance_create(x, y, oBlockBomb);
if (type == 2) block = instance_create(x, y, oBlockMissile);
if (type == 3) block = instance_create(x, y, oBlockSMissile);
if (type == 4) block = instance_create(x, y, oBlockSpeed);
if (type == 5) block = instance_create(x, y, oBlockStep);
if (type == 6) block = instance_create(x, y, oBlockPBomb);
if (type == 7) block = instance_create(x, y, oBlockScrew);
block.regentime = regentime;
block.active = 0;
block.material = 0;
block.delay = delay;
block.link_id = link_id;
block.visible = true;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>