Files
AM2R-Community-Updates/objects/oDeathSequence.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sPlayerDeath</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>1</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0.5;
fade = 0;
moveplayer = 0;
facing = 1;
state = 0;
whitefade = 0;
if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion;
if (instance_exists(oCharacter)) {
if (oCharacter.mirror == 1) sprite_index = sDeathR;
if (oCharacter.mirror == -1) sprite_index = sDeathL;
x = oCharacter.x - view_xview[0];
y = oCharacter.y - view_yview[0];
facing = oCharacter.mirror;
}
remove_persistent_objects();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (fade &lt; 1) {
fade += 0.05;
} else if (moveplayer &lt; 30) {
x -= (x - 160) / 10;
y -= (y - 128) / 10;
moveplayer += 1;
} else if (state == 0) {
state = 1;
image_index = 0;
image_speed = 0;
if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion;
else sprite_index = sPlayerDeath;
with (oControl) event_user(4);
}
if (state == 1) {
if (image_index &lt; 12) {
image_index += 0.3;
} else {
state = 2;
alarm[0] = 120;
}
}
if (state &gt; 0) {
if (whitefade &lt; 1) whitefade += 0.007;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>room_change(2, 0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (surface_exists(oControl.screen_surface)) {
draw_surface_ext(oControl.screen_surface, 0-(oControl.widescreen_space/2), 0, 1, 1, 0, -1, 1 - fade);
draw_surface_ext(oControl.screen_surface, -1 + random(2) -(oControl.widescreen_space/2), -1 + random(2), 1, 1, 0, c_red, (1 - fade) * 0.5);
draw_surface_ext(oControl.screen_surface, -1 + random(2) -(oControl.widescreen_space/2), -1 + random(2), 1, 1, 0, c_red, (1 - fade) * 0.5);
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_set_alpha(whitefade);
draw_set_color(c_white);
draw_rectangle(0 - (oControl.widescreen_space/2), 0, 330 + oControl.widescreen_space, 260, false);
draw_set_alpha(1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>