Files
AM2R-Community-Updates/objects/oCheats.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Extra Game Modes
modes_code[0]=vk_up
modes_code[1]=vk_up
modes_code[2]=vk_down
modes_code[3]=vk_down
modes_code[4]=vk_left
modes_code[5]=vk_right
modes_code[6]=vk_left
modes_code[7]=vk_right
modes_code[8]=vk_enter
modes_code[9]=vk_backspace
io_code_modes = 0;
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Early Baby Monster
monster_code[0]=vk_up
monster_code[1]=vk_left
monster_code[2]=vk_down
monster_code[3]=vk_right
monster_code[4]=vk_right
monster_code[5]=vk_down
monster_code[6]=vk_left
monster_code[7]=vk_up
io_code_monster = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>sfx_play(sndAbsorbX);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Extra Game Modes
if(global.mod_fusion_unlocked == 0) {
if(oControl.kUpPressed) {
if(modes_code[io_code_modes] == vk_up) io_code_modes++;
else io_code_modes = 0;
}
if(oControl.kDownPressed) {
if(modes_code[io_code_modes] == vk_down) io_code_modes++;
else io_code_modes = 0;
}
if(oControl.kLeftPressed) {
if(modes_code[io_code_modes] == vk_left) io_code_modes++;
else io_code_modes = 0;
}
if(oControl.kRightPressed) {
if(modes_code[io_code_modes] == vk_right) io_code_modes++;
else io_code_modes = 0;
}
if(oControl.kMenu1Pressed) {
if(modes_code[io_code_modes] == vk_enter) io_code_modes++;
else io_code_modes = 0;
}
if(oControl.kMenu2Pressed) {
if(modes_code[io_code_modes] == vk_backspace) io_code_modes++;
else io_code_modes = 0;
}
if(io_code_modes == array_length_1d(modes_code)) {
sfx_play(sndXMorph1);
oGameSelMenu.op[3].enabled = 1;
global.mod_fusion_unlocked = 1;
unlock_set(0);
alarm[0] = 90;
io_code_modes = 0;
}
}
</string>
</argument>
</arguments>
</action>
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Early Baby Monster
if(global.mod_gamebeaten == 1) {
if(oControl.kUpPressed) {
if(monster_code[io_code_monster] == vk_up) io_code_monster++;
else if(io_code_monster &gt; 1) io_code_monster = 0;
}
if(oControl.kDownPressed) {
if(monster_code[io_code_monster] == vk_down) io_code_monster++;
else io_code_monster = 0;
}
if(oControl.kLeftPressed) {
if(monster_code[io_code_monster] == vk_left) io_code_monster++;
else io_code_monster = 0;
}
if(oControl.kRightPressed) {
if(monster_code[io_code_monster] == vk_right) io_code_monster++;
else io_code_monster = 0;
}
if(oControl.kMenu1Pressed) {
if(monster_code[io_code_monster] == vk_enter) io_code_monster++;
else io_code_monster = 0;
}
if(oControl.kMenu2Pressed) {
if(monster_code[io_code_monster] == vk_backspace) io_code_monster++;
else io_code_monster = 0;
}
if(io_code_monster == array_length_1d(monster_code)) {
sfx_play(choose(sndHatchling,sndHatchling2,sndHatchling3,sndHatchling4));
oControl.mod_earlybaby = !oControl.mod_earlybaby;
save_gameoptions();
io_code_monster = 0;
}
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>