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https://github.com/izzy2lost/AM2R-Community-Updates.git
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241 lines
6.6 KiB
XML
241 lines
6.6 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Extra Game Modes
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modes_code[0]=vk_up
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modes_code[1]=vk_up
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modes_code[2]=vk_down
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modes_code[3]=vk_down
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modes_code[4]=vk_left
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modes_code[5]=vk_right
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modes_code[6]=vk_left
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modes_code[7]=vk_right
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modes_code[8]=vk_enter
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modes_code[9]=vk_backspace
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io_code_modes = 0;
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Early Baby Monster
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monster_code[0]=vk_up
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monster_code[1]=vk_left
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monster_code[2]=vk_down
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monster_code[3]=vk_right
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monster_code[4]=vk_right
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monster_code[5]=vk_down
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monster_code[6]=vk_left
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monster_code[7]=vk_up
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io_code_monster = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>sfx_play(sndAbsorbX);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Extra Game Modes
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if(global.mod_fusion_unlocked == 0) {
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if(oControl.kUpPressed) {
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if(modes_code[io_code_modes] == vk_up) io_code_modes++;
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else io_code_modes = 0;
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}
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if(oControl.kDownPressed) {
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if(modes_code[io_code_modes] == vk_down) io_code_modes++;
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else io_code_modes = 0;
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}
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if(oControl.kLeftPressed) {
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if(modes_code[io_code_modes] == vk_left) io_code_modes++;
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else io_code_modes = 0;
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}
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if(oControl.kRightPressed) {
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if(modes_code[io_code_modes] == vk_right) io_code_modes++;
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else io_code_modes = 0;
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}
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if(oControl.kMenu1Pressed) {
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if(modes_code[io_code_modes] == vk_enter) io_code_modes++;
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else io_code_modes = 0;
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}
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if(oControl.kMenu2Pressed) {
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if(modes_code[io_code_modes] == vk_backspace) io_code_modes++;
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else io_code_modes = 0;
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}
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if(io_code_modes == array_length_1d(modes_code)) {
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sfx_play(sndXMorph1);
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oGameSelMenu.op[3].enabled = 1;
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global.mod_fusion_unlocked = 1;
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unlock_set(0);
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alarm[0] = 90;
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io_code_modes = 0;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Early Baby Monster
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if(global.mod_gamebeaten == 1) {
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if(oControl.kUpPressed) {
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if(monster_code[io_code_monster] == vk_up) io_code_monster++;
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else if(io_code_monster > 1) io_code_monster = 0;
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}
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if(oControl.kDownPressed) {
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if(monster_code[io_code_monster] == vk_down) io_code_monster++;
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else io_code_monster = 0;
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}
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if(oControl.kLeftPressed) {
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if(monster_code[io_code_monster] == vk_left) io_code_monster++;
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else io_code_monster = 0;
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}
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if(oControl.kRightPressed) {
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if(monster_code[io_code_monster] == vk_right) io_code_monster++;
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else io_code_monster = 0;
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}
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if(oControl.kMenu1Pressed) {
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if(monster_code[io_code_monster] == vk_enter) io_code_monster++;
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else io_code_monster = 0;
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}
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if(oControl.kMenu2Pressed) {
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if(monster_code[io_code_monster] == vk_backspace) io_code_monster++;
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else io_code_monster = 0;
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}
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if(io_code_monster == array_length_1d(monster_code)) {
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sfx_play(choose(sndHatchling,sndHatchling2,sndHatchling3,sndHatchling4));
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oControl.mod_earlybaby = !oControl.mod_earlybaby;
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save_gameoptions();
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io_code_monster = 0;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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