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720 lines
20 KiB
XML
720 lines
20 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sMapPlayer</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>1</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName>sMask1</maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>characterCreateEvent();
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mAnimSpd = 0;
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activation_code = false;
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// DEBUG
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//instance_create(x, y-90, oAreaIntro);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>surface_free(surf);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>activation_code = true;
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alarm[11] = 12;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Gravity suit change
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if (global.SuitChange) {
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event_user(0);
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}
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else {
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global.currentsuit = 2;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="3">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Enable control
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global.enablecontrol = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Stop speed boost audio
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if (speedboost) {
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sfx_stop(sndSBStart);
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sfx_loop(sndSBLoop);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Suit change
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if (global.SuitChange) {
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if(global.currentsuit == 0) event_user(0);
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}
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else scr_variasuitswap();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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|
<kind>7</kind>
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|
<userelative>0</userelative>
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|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// start player death transition
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with (oControl) event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
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|
<functionname></functionname>
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|
<codestring></codestring>
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|
<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Surface drawing
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if (facing == RIGHT || facing == 0) mirror = 1;
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if (facing == LEFT) mirror = -1;
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draw_character_to_surface();
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if (global.godmode) {
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global.missiles = global.maxmissiles;
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global.smissiles = global.maxsmissiles;
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global.pbombs = global.maxpbombs;
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global.playerhealth = global.maxhealth;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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|
<kind>7</kind>
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|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
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|
<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Activation/deactivation
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if(activation_code) {
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instance_activate_region(view_xview[0] - 300, view_yview[0] - 300, view_wview[0] + 600, view_hview[0] + 600, 1);
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if (global.objdeactivate) instance_deactivate_object(oSolid);
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instance_activate_object(oMovingSolid);
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if (global.objdeactivate) instance_deactivate_object(oEnemy);
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instance_deactivate_object(oGotoRoom);
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instance_activate_region(view_xview[0] - 200, view_yview[0] - 200, view_wview[0] + 400, view_hview[0] + 400, 1);
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instance_activate_region(x - 64, y - 64, 128, 128, 1);
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instance_activate_object(oGravitt);
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activation_code = false;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
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|
<functionname></functionname>
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|
<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//if (global.currentsuit == 2) { visible = false; }
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//else if (visible == false) { visible = true; }
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var block_id;
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if (room != rm_transition) {
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characterStepEvent();
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prevmapposx = global.mapposx;
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prevmapposy = global.mapposy;
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global.myposx = floor(x / 320);
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global.myposy = floor((y - 8) / 240);
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global.mapposx = global.myposx + global.mapoffsetx;
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global.mapposy = global.myposy + global.mapoffsety;
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if (global.dmap[global.mapposx, global.mapposy] == 0) global.dmap[global.mapposx, global.mapposy] = 1;
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if (prevmapposx != global.mapposx || prevmapposy != global.mapposy) with (oControl) event_user(2);
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} else image_speed = 0;
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//
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block_id = -4;
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if (instance_exists(oBlockStep)) {
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if (platformCharacterIs(ON_GROUND)) {
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if (dash == 0) {
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block_id = collision_line(x - 6, y + 1, x + 6, y + 1, oBlockStep, false, true);
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} else {
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block_id = collision_point(x, y + 1, oBlockStep, false, true);
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if (block_id != -4 && y < block_id.y + 2) with (block_id) sboost = 1;
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}
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if (block_id != -4 && y < block_id.y + 2) with (block_id) event_user(0);
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} else if (state == GRIP) {
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if (facing == RIGHT) {
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block_id = collision_point(x + 8, y - 24, oBlockStep, false, true);
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} else block_id = collision_point(x - 8, y - 24, oBlockStep, false, true);
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if (block_id != -4) with (block_id) event_user(0);
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}
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}
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//
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if (instance_exists(empspark)) {
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if (turning == 0 && morphing == 0 && unmorphing == 0 && walljumping == 0
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&& (state == STANDING || state == RUNNING || state == DUCKING || state == JUMPING && vjump == 1)
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|| state == GRIP && (facing == RIGHT && aimdirection != 0 || facing == LEFT && aimdirection != 1)
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) {
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empspark.x = x + aspr2x;
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empspark.y = y + aspr2y;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBombExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if ((state == BALL || state == AIRBALL || state == SPIDERBALL) && other.image_index == 1 && monster_drain == 0) {
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if (isCollisionTop(6) == 0) {
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yVel = -5;
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} else if (isCollisionTop(5) == 0) {
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yVel = -4;
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} else if (isCollisionTop(4) == 0) {
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yVel = -3;
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} else if (isCollisionTop(3) == 0) {
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yVel = -2;
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} else if (isCollisionTop(2) == 0) {
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yVel = -1;
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}
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state = AIRBALL;
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sball = 0;
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statetime = 0;
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if (x < other.x - 2) {
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facing = LEFT;
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fixedx = 12;
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}
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if (x > other.x + 2) {
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facing = RIGHT;
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fixedx = 12;
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}
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fixedy = 20;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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|
<kind>7</kind>
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|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
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|
<isnot>0</isnot>
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|
<arguments>
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<argument>
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<kind>1</kind>
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<string>/// GravitySuitChangeFX
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instance_create(160, 160, oGravitySuitChangeFX);
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state = IDLE;
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facing = 0;
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juststarted = 150;
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canrun = 0;
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xVel = 0;
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yVel = 0;
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</string>
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</argument>
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|
</arguments>
|
|
</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
|
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<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
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<argument>
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<kind>1</kind>
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<string>/// SuitChangeFX
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instance_create(x, y, oSuitChangeFX);
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state = IDLE;
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facing = 0;
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juststarted = 400;
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canrun = 0;
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xVel = 0;
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yVel = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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|
<event eventtype="7" enumb="7">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
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|
<kind>1</kind>
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|
<string>if (turning == 1) turning = 0;
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if (landing == 1) landing = 0;
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if (morphing == 1) morphing = 0;
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if (unmorphing == 1) unmorphing = 0;
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if (walljumping == 1) {
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walljumping = 0;
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if (aimlock == 0) canturn = 1;
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yVel = -6 + (inwater && global.currentsuit != 2) * 1.5;
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if (facing == LEFT) {
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xAcc = -2;
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x -= 2;
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}
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if (facing == RIGHT) {
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xAcc = 2;
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x += 2;
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}
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image_index = 2;
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statetime = 0;
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hijump = 1;
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LoopSoundMono(spinjump_sound);
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}
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if (state == JUMPING && vjump == 1) {
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image_single = 4;
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image_speed = 0;
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}
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if (state == BRAKING) {
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state = STANDING;
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statetime = 0;
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if (aimlock == 0) canturn = 1;
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}
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if (state == SJSTART) {
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image_index = 3;
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image_speed = 0;
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}
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if (state == SUPERJUMP && sjdir == 0) {
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image_index = 1;
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}
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|
if (state == HURT) {
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if (sjball == 0) {
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state = JUMPING;
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vjump = 1;
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}
|
|
if (sjball == 1) state = AIRBALL;
|
|
statetime = 20;
|
|
if (aimlock == 0) canturn = 1;
|
|
sjball = 0;
|
|
cmhurt = 20;
|
|
}
|
|
if (state == IDLE && facing != 0) {
|
|
canrun = 1;
|
|
state = RUNNING;
|
|
statetime = 0;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="5">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>sfx_stop(sndXMorph1);
|
|
sfx_stop(sndAbsorbX);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="4">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (room != rm_transition) {
|
|
x = global.targetx + global.offsetx;
|
|
y = global.targety + global.offsety;
|
|
if (global.event[304] == 1) {
|
|
if (!instance_exists(oHatchling) && !instance_exists(oHatchlingIntro)) {
|
|
instance_create(x, y - 16, oHatchling);
|
|
}
|
|
}
|
|
if (oControl.mod_earlybaby == 1 && global.event[304] == 0 && !instance_exists(oHatchling) && room_get_name(room) != 'rm_a7c01') instance_create(x, y - 16, oHatchling);
|
|
|
|
spawn_random_septogg(1, max(1, floor(room_width/500), floor(room_height/500)), 18);
|
|
|
|
alarm[11] = 1;
|
|
}
|
|
|
|
xGlow = 0;
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="8" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>characterDrawEvent();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="9" enumb="36">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/*
|
|
if (file_exists(working_directory + "\cheats\godemode"))
|
|
{
|
|
if (global.godmode == 0) { global.godmode = 1; }
|
|
else global.godmode = 0
|
|
}
|
|
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="9" enumb="34">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>
|
|
if (file_exists(working_directory + "\cheats\fusion"))
|
|
{
|
|
if (oControl.mod_fusion == 1) oControl.mod_fusion = 0;
|
|
else oControl.mod_fusion = 1;
|
|
}
|
|
|
|
|
|
|
|
/*if (file_exists(working_directory + "\cheats\itemprintout")) scr_ini_write();
|
|
|
|
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="9" enumb="33">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>//Just used for debugging. Used to force a breakpoint.
|
|
|
|
var t = 0;
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|