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https://github.com/izzy2lost/AM2R-Community-Updates.git
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257 lines
7.0 KiB
XML
257 lines
7.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sBoss1Block</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>gravity = 0.2;
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gravity_direction = 270;
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spikeoffset = 18;
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enablespikes = 0;
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spike = instance_create(x, 80, oSpikes1);
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spike.image_yscale = 5;
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alarm[0] = 90;
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alarm[1] = 5;
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falling = 1;
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hspeed = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (hspeed != 0) {
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smk = instance_create(x - 16 + random(32), y, oFXAnimSpark);
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smk.image_speed = 0.5;
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smk.additive = 0;
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smk.sprite_index = sSmoke1;
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smk.image_alpha = 0.6;
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smk.depth = -95;
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}
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alarm[1] = 5;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>enablespikes = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!instance_exists(oBoss1Head)) return 0;
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if (y > 150 && falling) {
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gravity = 0;
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speed = 0;
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y = 160;
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falling = 0;
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quake = instance_create(0, 0, oQuake);
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quake.delay = 0;
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quake.duration = 10;
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quake.intensity = 2;
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sfx_play(sndBoss1Stomp);
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mus_current_stop();
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}
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if (enablespikes && spikeoffset > 0) spikeoffset -= 1;
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if (facing == 1) {
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if (x < oBoss1Head.edge_l - 48) {
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hspeed = 0.25;
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} else hspeed = 0;
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}
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if (facing == -1) {
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if (x > oBoss1Head.edge_r + 48) {
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hspeed = -0.25;
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} else hspeed = 0;
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}
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if (facing == 1) spike.x = x + 18 - spikeoffset;
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if (facing == -1) spike.x = x - 34 + spikeoffset;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (oCharacter.speedboost > 0) instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (spike) instance_destroy();
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eoffset = 24 * facing;
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i = 1;
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repeat (10) {
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expl = instance_create(x + eoffset - 8 + random(16), y - 8 * i, oFXAnimSpark);
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expl.image_speed = 0.1 + i / 8;
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.depth = -10 - i;
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i += 1;
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}
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block = instance_create(x, y, oBoss1Block3);
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block.facing = facing;
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (facing == 1) {
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i = 1;
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repeat (10) {
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draw_sprite_ext(sBoss1Spike, -1, x + 18 - spikeoffset, y - 8 * i, 1, 1, 0, -1, 1);
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i += 1;
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}
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}
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if (facing == -1) {
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i = 1;
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repeat (10) {
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draw_sprite_ext(sBoss1Spike, -1, x - 18 + spikeoffset, y - 8 * i, -1, 1, 0, -1, 1);
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i += 1;
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}
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}
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
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draw_sprite_ext(sprite_index, -1, x, y - 32, facing, 1, 0, -1, 1);
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draw_sprite_ext(sprite_index, -1, x, y - 64, facing, 1, 0, -1, 1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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