Files
AM2R-Community-Updates/objects/oBoss1Block.object.gmx
2020-12-22 20:54:55 -06:00

257 lines
7.0 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBoss1Block</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>gravity = 0.2;
gravity_direction = 270;
spikeoffset = 18;
enablespikes = 0;
spike = instance_create(x, 80, oSpikes1);
spike.image_yscale = 5;
alarm[0] = 90;
alarm[1] = 5;
falling = 1;
hspeed = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (hspeed != 0) {
smk = instance_create(x - 16 + random(32), y, oFXAnimSpark);
smk.image_speed = 0.5;
smk.additive = 0;
smk.sprite_index = sSmoke1;
smk.image_alpha = 0.6;
smk.depth = -95;
}
alarm[1] = 5;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>enablespikes = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!instance_exists(oBoss1Head)) return 0;
if (y &gt; 150 &amp;&amp; falling) {
gravity = 0;
speed = 0;
y = 160;
falling = 0;
quake = instance_create(0, 0, oQuake);
quake.delay = 0;
quake.duration = 10;
quake.intensity = 2;
sfx_play(sndBoss1Stomp);
mus_current_stop();
}
if (enablespikes &amp;&amp; spikeoffset &gt; 0) spikeoffset -= 1;
if (facing == 1) {
if (x &lt; oBoss1Head.edge_l - 48) {
hspeed = 0.25;
} else hspeed = 0;
}
if (facing == -1) {
if (x &gt; oBoss1Head.edge_r + 48) {
hspeed = -0.25;
} else hspeed = 0;
}
if (facing == 1) spike.x = x + 18 - spikeoffset;
if (facing == -1) spike.x = x - 34 + spikeoffset;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (oCharacter.speedboost &gt; 0) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (spike) instance_destroy();
eoffset = 24 * facing;
i = 1;
repeat (10) {
expl = instance_create(x + eoffset - 8 + random(16), y - 8 * i, oFXAnimSpark);
expl.image_speed = 0.1 + i / 8;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.depth = -10 - i;
i += 1;
}
block = instance_create(x, y, oBoss1Block3);
block.facing = facing;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (facing == 1) {
i = 1;
repeat (10) {
draw_sprite_ext(sBoss1Spike, -1, x + 18 - spikeoffset, y - 8 * i, 1, 1, 0, -1, 1);
i += 1;
}
}
if (facing == -1) {
i = 1;
repeat (10) {
draw_sprite_ext(sBoss1Spike, -1, x - 18 + spikeoffset, y - 8 * i, -1, 1, 0, -1, 1);
i += 1;
}
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y - 32, facing, 1, 0, -1, 1);
draw_sprite_ext(sprite_index, -1, x, y - 64, facing, 1, 0, -1, 1);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>