Files
AM2R-Community-Updates/objects/oBladeBot.object.gmx
2020-12-22 20:54:55 -06:00

228 lines
6.9 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBladeBot</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
canbeX = 0;
myhealth = 140;
freezehp = 100;
//damage = 60;
damage = global.mod_bladebotDamage;
//damage = 1;
stuntime = 4;
hpush = 6;
vpush = -3;
hitmissileexpl = 1;
hitsound = sndRobotHit1;
deathsound = sndRobotExpl;
canfreeze = 1;
platyoffset = -6;
frozenspr = sBladeBotFrozen;
flipx = 1;
target = 0;
state = 0;
statetime = 0;
hitemp = 1;
empspr = sBladeBot;
facing = 1;
turnedges = 1;
direction = 0;
speed = 4;
alarm[0] = 1;
col_edge = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (facing == -1) direction = 180;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
if (state == 0) {
col_edge = 0;
if (direction == 0) {
if (collision_line(x + 8, y - 4, x + 8, y + 4, oSolid, true, true)) {
if (facing == 1) {
direction = 270;
} else direction = 90;
x = xprevious;
y = yprevious;
} else if (turnedges) {
if (facing == 1) {
if (!collision_line(x - 8, y + 12, x + 8, y + 12, oSolid, true, true)) direction = 270;
} else if (!collision_line(x - 8, y - 12, x + 8, y - 12, oSolid, true, true)) direction = 90;
}
} else if (direction == 90) {
if (collision_line(x - 4, y - 8, x + 4, y - 8, oSolid, true, true)) {
if (facing == 1) {
direction = 0;
} else direction = 180;
x = xprevious;
y = yprevious;
} else if (turnedges) {
if (facing == 1) {
if (!collision_line(x + 12, y - 8, x + 12, y + 8, oSolid, true, true)) direction = 0;
} else if (!collision_line(x - 12, y - 8, x - 12, y + 8, oSolid, true, true)) direction = 180;
}
} else if (direction == 180) {
if (collision_line(x - 8, y - 4, x - 8, y + 4, oSolid, true, true)) {
if (facing == 1) {
direction = 90;
} else direction = 270;
x = xprevious;
y = yprevious;
} else if (turnedges) {
if (facing == 1) {
if (!collision_line(x - 8, y - 12, x + 8, y - 12, oSolid, true, true)) direction = 90;
} else if (!collision_line(x - 8, y + 12, x + 8, y + 12, oSolid, true, true)) direction = 270;
}
} else if (direction == 270) {
if (collision_line(x - 4, y + 8, x + 4, y + 8, oSolid, true, true)) {
if (facing == 1) {
direction = 180;
} else direction = 0;
x = xprevious;
y = yprevious;
} else if (turnedges) {
if (facing == 1) {
if (!collision_line(x - 12, y - 8, x - 12, y + 8, oSolid, true, true)) direction = 180;
} else if (!collision_line(x + 12, y - 8, x + 12, y + 8, oSolid, true, true)) direction = 0;
}
} // if (direction == 0) else
if (turnedges &amp;&amp; !collision_rectangle(x - 12, y - 12, x + 12, y + 12, oSolid, true, true)) turnedges = 0;
if (facing != 1) image_xscale = -1;
image_angle -= 20;
if (image_angle &lt; -360) image_angle += 360;
} // if (state == 0)
if (state == 100) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
draw_sprite(sBladeBotEye, -1, x, y);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>