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https://github.com/izzy2lost/AM2R-Community-Updates.git
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228 lines
6.9 KiB
XML
228 lines
6.9 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sBladeBot</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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canbeX = 0;
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myhealth = 140;
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freezehp = 100;
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//damage = 60;
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damage = global.mod_bladebotDamage;
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//damage = 1;
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stuntime = 4;
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hpush = 6;
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vpush = -3;
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hitmissileexpl = 1;
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hitsound = sndRobotHit1;
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deathsound = sndRobotExpl;
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canfreeze = 1;
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platyoffset = -6;
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frozenspr = sBladeBotFrozen;
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flipx = 1;
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target = 0;
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state = 0;
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statetime = 0;
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hitemp = 1;
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empspr = sBladeBot;
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facing = 1;
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turnedges = 1;
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direction = 0;
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speed = 4;
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alarm[0] = 1;
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col_edge = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (facing == -1) direction = 180;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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if (state == 0) {
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col_edge = 0;
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if (direction == 0) {
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if (collision_line(x + 8, y - 4, x + 8, y + 4, oSolid, true, true)) {
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if (facing == 1) {
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direction = 270;
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} else direction = 90;
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x = xprevious;
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y = yprevious;
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} else if (turnedges) {
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if (facing == 1) {
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if (!collision_line(x - 8, y + 12, x + 8, y + 12, oSolid, true, true)) direction = 270;
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} else if (!collision_line(x - 8, y - 12, x + 8, y - 12, oSolid, true, true)) direction = 90;
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}
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} else if (direction == 90) {
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if (collision_line(x - 4, y - 8, x + 4, y - 8, oSolid, true, true)) {
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if (facing == 1) {
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direction = 0;
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} else direction = 180;
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x = xprevious;
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y = yprevious;
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} else if (turnedges) {
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if (facing == 1) {
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if (!collision_line(x + 12, y - 8, x + 12, y + 8, oSolid, true, true)) direction = 0;
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} else if (!collision_line(x - 12, y - 8, x - 12, y + 8, oSolid, true, true)) direction = 180;
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}
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} else if (direction == 180) {
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if (collision_line(x - 8, y - 4, x - 8, y + 4, oSolid, true, true)) {
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if (facing == 1) {
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direction = 90;
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} else direction = 270;
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x = xprevious;
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y = yprevious;
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} else if (turnedges) {
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if (facing == 1) {
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if (!collision_line(x - 8, y - 12, x + 8, y - 12, oSolid, true, true)) direction = 90;
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} else if (!collision_line(x - 8, y + 12, x + 8, y + 12, oSolid, true, true)) direction = 270;
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}
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} else if (direction == 270) {
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if (collision_line(x - 4, y + 8, x + 4, y + 8, oSolid, true, true)) {
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if (facing == 1) {
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direction = 180;
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} else direction = 0;
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x = xprevious;
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y = yprevious;
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} else if (turnedges) {
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if (facing == 1) {
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if (!collision_line(x - 12, y - 8, x - 12, y + 8, oSolid, true, true)) direction = 180;
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} else if (!collision_line(x + 12, y - 8, x + 12, y + 8, oSolid, true, true)) direction = 0;
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}
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} // if (direction == 0) else
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if (turnedges && !collision_rectangle(x - 12, y - 12, x + 12, y + 12, oSolid, true, true)) turnedges = 0;
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if (facing != 1) image_xscale = -1;
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image_angle -= 20;
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if (image_angle < -360) image_angle += 360;
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} // if (state == 0)
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if (state == 100) {
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enemy_death2();
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repeat (20) instance_create(x, y, oDebris);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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draw_sprite(sBladeBotEye, -1, x, y);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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