Files
AM2R-Community-Updates/objects/oBackground.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sEDBg2</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>1000</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var xoffw = 0;
for (i = 0; i &lt; bgno; i += 1) {
if (bgid[i] != bgScreenGuide) {
if (oControl.widescreen) {
if (tile[i] == 1) {
draw_background_tiled_ext(bgid[i], floor(view_xview[1] * xratio[i] + xoff[i] + xoffw), floor(view_yview[1] * yratio[i] + yoff[i]), xscale[i], yscale[i], -1, alpha[i]);
} else {
draw_background_ext(bgid[i], floor(view_xview[1] * xratio[i] + xoff[i]), floor(view_yview[1] * yratio[i] + yoff[i]), xscale[i], yscale[i], 0, -1, alpha[i]);
}
} else {
if (tile[i] == 1) {
if (bgid[i] == bgA5Outside) { // edge case to accomodate the new BG size
xoffw = -64;
} else xoffw = 0;
draw_background_tiled_ext(bgid[i], floor(view_xview[0] * xratio[i] + xoff[i] + xoffw), floor(view_yview[0] * yratio[i] + yoff[i]), xscale[i], yscale[i], -1, alpha[i]);
} else {
if (bgid[i] == bgA7Cave) { // edge case to accomodate the new BG size
xoffw = -48;
} else xoffw = 0;
draw_background_ext(bgid[i], floor(view_xview[0] * xratio[i] + xoff[i] + xoffw), floor(view_yview[0] * yratio[i] + yoff[i]), xscale[i], yscale[i], 0, -1, alpha[i]);
}
}
}
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>