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182 lines
5.0 KiB
XML
182 lines
5.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sAutrack</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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canbeX = 0;
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myhealth = 25;
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freezehp = 13;
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damage = 8;
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hitsound = sndRobotHit2;
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deathsound = sndRobotExpl;
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platyoffset = -6;
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frozenspr = sAutrackFrozen;
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canfreeze = 1;
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hitmissileexpl = 0;
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target = 0;
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canattack = 1;
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state = 0;
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image_speed = 0;
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hitemp = 1;
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empspr = sAutrackDisabled;
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freezefall = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>action_inherited();
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enemy_active_check(20);
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enemy_target_check(90, 1);
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if (active == 1 && stun == 0 && frozen == 0) {
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if (state == 0) {
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sprite_index = sAutrack;
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image_index = 0;
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image_speed = 0;
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if (target) {
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state = 1;
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statetime = 0;
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}
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}
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if (state == 1) {
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if (image_index < 6) image_index += 0.5;
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if (statetime > 20) {
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state = 2;
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statetime = 0;
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sprite_index = sAutrackAttack;
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image_index = 0;
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}
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}
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if (state == 2) {
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if (image_index < 3) image_index += 0.5;
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if (statetime == 12) event_user(1);
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if (statetime >= 16) {
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state = 3;
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statetime = 0;
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sprite_index = sAutrack;
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image_index = 5;
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}
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}
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if (state == 3) {
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if (image_index > 0) {
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image_index -= 0.5;
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} else state = 0;
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}
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} // if (active == 1 && stun == 0 && frozen == 0)
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if (stun && (state == 2) && (statetime == 12)) { // 1.5.1 fix for OMEGA LASER
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statetime = 13;
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}
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if (state == 100) {
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enemy_death();
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repeat (10) instance_create(x, y - 10, oDebris);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>poffset = 12 * facing;
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projectile = instance_create(x + poffset, y - 30, oAutrackProj);
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projectile.hspeed = (3.5 + global.difficulty) * facing;
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projectile.image_angle = projectile.direction;
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PlaySoundMono(sndAutrackFire);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_xscale = facing;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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