Files
AM2R-Community-Updates/objects/oAutom.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sAutom</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
canbeX = 0;
myhealth = 200;
damage = 24;
hitbeam = 0;
hitmissile = 0;
hitmissileexpl = 0;
hitpbomb = 1;
hitbomb = 0;
hitscrewattack = 1;
hitpseudoscrew = 0;
canfreeze = 0;
hitsound = sndRobotHit4;
deathsound = sndRobotExpl;
platyoffset = -6;
frozenspr = sAutom;
flipx = 0;
target = 0;
canattack = 1;
state = 1;
calpha = 0;
alarm[0] = 1;
alarm[1] = 120;
hitemp = 1;
empspr = sAutomDisabled;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 1) {
state = 2;
alarm[1] = 180;
exit;
}
if (state == 2) {
state = 3;
alarm[1] = 30;
exit;
}
if (state == 3) {
state = 1;
alarm[1] = 120;
exit;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 2) instance_create(x + 9, y + 20, oAutomLava);
alarm[0] = 3;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
enemy_active_check(20);
if (active == 1 &amp;&amp; stun == 0 &amp;&amp; frozen == 0) {
if (state == 1) {
if (collision_line(x - 16, y - 8, x - 16, y, oSolid, true, true) &gt; 0 &amp;&amp; facing == -1) facing = 1;
if (collision_line(x + 16, y - 8, x + 16, y, oSolid, true, true) &gt; 0 &amp;&amp; facing == 1) facing = -1;
hspeed = facing;
calpha = 0;
}
if (state == 2) {
hspeed = 0;
if (calpha &lt; 1) calpha += 0.05;
}
if (state == 3) {
hspeed = 0;
if (calpha &gt; 0) calpha -= 0.05;
}
image_speed = 0.5;
} else hspeed = 0;
if (state == 100) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
event_user(1);
if (random(2) &lt; 0.2) instance_create(x, y, oDebris);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (flipx) {
image_xscale = facing;
} else image_xscale = 1;
if (frozen) {
myspr = frozenspr;
} else myspr = sprite_index;
if (!flashing) {
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
draw_sprite_ext(sAutomCannon, -1, x + 5, y + 9, image_xscale, 1, image_angle, -1, calpha);
}
if (flashing) {
draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
draw_set_blend_mode(bm_add);
repeat (3) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>