Files
AM2R-Community-Updates/objects/oArea4PowerSwitch.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sEDTrigger</spriteName>
<solid>0</solid>
<visible>0</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.event[200] &gt; 0) instance_destroy();
targetx = x + 8;
activated = 0;
state = 0;
statetime = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 1) {
if (statetime == 1) mus_fadeout(musCaveAmbienceA4);
if (statetime &lt; 60) {
if (oCharacter.x &gt; 320) with (oCharacter) x -= 1;
if (oCharacter.x &lt; 320) with (oCharacter) x += 1;
}
if (statetime &gt; 10 &amp;&amp; statetime &lt; 90) {
if (oCharacter.y &lt; 184) oCharacter.y += 0.5;
}
if (statetime == 60) instance_create(320, 144, oA4SwitchCables);
if (statetime == 120) {
global.event[200] = 1;
global.darkness = 0;
with (oLightEngine) event_user(2);
with (inst_127337) lock = 0;
with (oA4PowerBG) event_user(0);
mus_change(musArea4A);
}
if (statetime == 320) {
with (oCharacter) {
state = 23;
statetime = 0;
morphing = 0;
turning = 0;
}
update_log(26);
instance_destroy();
}
if (statetime &gt; 280) {
if (oCharacter.y &gt; 176) oCharacter.y -= 0.5;
}
statetime += 1;
} // if (state == 1)
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oCharacter">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (other.state == 23 &amp;&amp; other.xVel == 0 &amp;&amp; state == 0) {
with (other) {
state = 60;
statetime = 0;
}
state = 1;
sfx_play(sndMorphBallSlot);
sfx_play(sndAutoadActivate);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>