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127 lines
3.4 KiB
XML
127 lines
3.4 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sAbsorbXH</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-122</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>color = 0;
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image_speed = 0.6;
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image_alpha = 0.9;
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core = false;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>x = oCharacter.x;
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y = oCharacter.y - oCharacter.sprite_height/2;
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if(image_index > 17) {
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oCharacter.xGlow = 0;
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instance_destroy();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(color == 0) {
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oCharacter.xGlow = 1;
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}
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if(color == 1) {
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sprite_index = sAbsorbXHBig;
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oCharacter.xGlow = 1;
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}
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else if(color == 2) {
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sprite_index = sAbsorbXM;
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oCharacter.xGlow = 2;
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}
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else if(color == 3) {
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sprite_index = sAbsorbXPB;
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oCharacter.xGlow = 3;
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}
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else if(color == 4) {
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sprite_index = sAbsorbXSM;
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oCharacter.xGlow = 4;
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}
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if(core == true) {
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sprite_index = sAbsorbCoreX;
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oCharacter.xGlow+=1;
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if(oCharacter.xGlow > 4) oCharacter.xGlow = 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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