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https://github.com/izzy2lost/AM2R-Community-Updates.git
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207 lines
6.0 KiB
XML
207 lines
6.0 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sPowerBombBlast</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-1000</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>fadeout = 0;
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image_xscale = 0.2;
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image_yscale = 0.2;
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exploff = 640;
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alarm[10] = 180;
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alarm[1] = 60;
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whitealpha = 0;
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global.enablecontrol = 0;
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with (oCharacter) {
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state = 43;
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statetime = 0;
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xVel = 0;
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yVel = 0;
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}
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with (oControl) displaygui = 0;
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repeat (20) make_explosion1big(random(room_width), random(room_height));
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sfx_stop_all();
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sfx_play(sndA4ExplFinal);
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mus_stop_all();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>global.enablecontrol = 1;
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view_xview[0] = 0;
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view_yview[0] = 0;
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global.vibL = 0;
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global.vibR = 0;
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global.ingame = 0;
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global.darkness = 0;
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with (oControl) displaygui = 1;
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remove_persistent_objects();
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room_change(2, 0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>alarm[1] = 1;
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if (!fadeout) {
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if (whitealpha < 1) whitealpha += 0.05;
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} else if (whitealpha > 0) whitealpha -= 0.01;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>fadeout = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_xscale += 0.08;
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image_yscale += 0.08;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!fadeout) {
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draw_set_blend_mode(bm_add);
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, image_alpha);
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale * -1, image_yscale, image_angle, -1, image_alpha);
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale * -1, image_yscale * -1, image_angle, -1, image_alpha);
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draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale * -1, image_angle, -1, image_alpha);
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draw_set_blend_mode(bm_normal);
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}
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draw_set_blend_mode(bm_add);
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draw_set_color(c_white);
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draw_set_alpha(whitealpha);
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draw_rectangle(view_xview[0], view_yview[0], view_xview[0] + view_wview[0], view_yview[0] + view_hview[0], false);
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draw_set_alpha(1);
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draw_set_blend_mode(bm_normal);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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