Files
AM2R-Community-Updates/objects/oA4EscapeControl.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>ssEDFX</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-10000</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>steps = 0;
drawbar = 0;
temp = 0;
bgw = 0;
gototemp = 0;
alarm[1] = 400;
barfx = 0;
powercelltext = string(get_text("Misc", "TowerCellTemp"))
barratio = max(string_length(string(powercelltext))*5+50, 162)/162;
mus_current_stop();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ingame &amp;&amp; room != rm_transition) {
if (temp &gt;= 100) {
event_user(0);
} else alarm[2] = 30;
} else alarm[2] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ingame &amp;&amp; room != rm_transition) {
if (temp &lt; 100) temp += 1;
alarm[1] = 300;
} else alarm[1] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ingame &amp;&amp; room != rm_transition) {
if (temp &lt; gototemp) {
temp += 1;
alarm[0] = 20;
}
} else alarm[0] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!surface_exists(oControl.gui_surface)) oControl.gui_surface = surface_create(320 + (oControl.widescreen_space), 240);
if (surface_exists(oControl.gui_surface)) {
surface_set_target(oControl.gui_surface);
if (global.ingame &amp;&amp; room != rm_transition &amp;&amp; oControl.displaygui &amp;&amp; instance_exists(oCharacter)) {
if (drawbar) {
draw_set_color(c_white);
draw_set_alpha(1);
draw_background_ext(bgA4EscapeBarBG, ((view_wview[0] + (oControl.widescreen_space)) / 2 - (81*barratio)), 50, barratio, 1, 0, -1, 0.8); //added
draw_background_part_ext(bgA4EscapeBar, 0, 0, bgw, 8, ((view_wview[0] + (oControl.widescreen_space)) / 2 - (80*barratio)), 59, barratio, 1, -1, 1); //added
//draw_background_ext(bgA4EscapeBarBG, view_wview[0] / 2 - 81, 50, 1, 1, 0, -1, 0.8);
//draw_background_part(bgA4EscapeBar, 0, 0, bgw, 8, view_wview[0] / 2 - 80, 59);
draw_set_font(fontMenuSmall);
draw_set_halign(fa_center);
draw_text(((view_wview[0] + (oControl.widescreen_space)) / 2), 48, string(get_text("Misc", "TowerCellTemp")));
draw_set_halign(fa_left);
if (temp == 100) {
draw_set_blend_mode(bm_add);
//repeat (2) draw_background_ext(bgA4EscapeBar, view_wview[0] / 2 - 80, 59, 1, 1, 0, -1, barfx * 0.2);
repeat (2) draw_background_ext(bgA4EscapeBar, ((view_wview[0] + (oControl.widescreen_space)) / 2 - (80*barratio)), 59, barratio, 1, 0, -1, barfx * 0.2); //added
draw_set_blend_mode(bm_normal);
}
}
}
surface_reset_target();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.ingame &amp;&amp; room != rm_transition) {
if (steps == 300) {
instance_create(0, 0, oA4EscapeSeqFX);
sfx_loop(sndA4AlarmLoop);
mus_loop(musReactor);
drawbar = 1;
}
if (steps &gt; 300) {
bgw = temp / 100 * 160;
if (temp &gt;= 100) {
if (room != rm_a4b01) {
instance_create(oCharacter.x, oCharacter.y + 480, oA4EscapeExplosionFail);
instance_destroy();
}
}
}
steps += 1;
barfx += 1;
if (barfx &gt; 5) barfx = 0;
}
if (global.event[203] == 0 || room == titleroom) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (oA4EscapeSeqFX) instance_destroy();
global.event[203] = 9;
with (inst_128777) targetroom = rm_a4b02a;
make_escape_explosion();
with (inst_128787) y += 240;
with (inst_128788) y += 240;
with (inst_128790) y += 240;
with (inst_128789) y += 240;
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="4">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (room == rm_a4b01) alarm[2] = 800;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string></string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>