/// make_explosion4(x, y) expl = instance_create(argument0, argument1, oFXAnimSpark); expl.image_speed = 0.5; expl.additive = 0; expl.sprite_index = sExpl2; expl.depth = -2; expl = instance_create(argument0, argument1, oFXAnimSpark); expl.image_speed = 1; expl.additive = 0; expl.sprite_index = sShockwave; expl.depth = -1;