/// debug_view_2() i = 0; debug_draw_var("kLeft: ", string(oControl.kLeft) + ", " + string(oControl.kLeftPushedSteps)); debug_draw_var("kRight: ", string(oControl.kRight) + ", " + string(oControl.kRightPushedSteps)); debug_draw_var("kUp: ", string(oControl.kUp) + ", " + string(oControl.kUpPushedSteps)); debug_draw_var("kDown: ", string(oControl.kDown) + ", " + string(oControl.kDownPushedSteps)); debug_draw_var("kJump: ", oControl.kJump); debug_draw_var("kAim: ", oControl.kAim); debug_draw_var("kAim2: ", oControl.kAim2); debug_draw_var("kFire: ", oControl.kFire); debug_draw_var("kMissile: ", oControl.kMissile); debug_draw_var("kSelect: ", oControl.kSelect); debug_draw_var("kStart: ", oControl.kStart); debug_draw_var("kWalk: ", oControl.kWalk); debug_draw_var("kMorph: ", oControl.kMorph);