/// debug_view_1() if (instance_exists(oCharacter) && instance_exists(oCamera) && global.ingame) { i = 0; debug_draw_var("X: ", oCharacter.x); debug_draw_var("Y: ", oCharacter.y); debug_draw_var("HSpeed: ", oCharacter.xVel); debug_draw_var("VSpeed: ", oCharacter.yVel); debug_draw_var("aimlock: ", oCharacter.aimlock); debug_draw_var("runAcc: ", oCharacter.runAcc); debug_draw_var("xAcc: ", oCharacter.xAcc); debug_draw_var("xFric: ", oCharacter.xFric); debug_draw_var("State: ", oCharacter.state); debug_draw_var("Statetime: ", oCharacter.statetime); debug_draw_var("canbehit: ", oCharacter.canbehit); debug_draw_var("Facing: ", oCharacter.facing); debug_draw_var("Sprite IDX: ", oCharacter.sprite_index); debug_draw_var("Image IDX: ", oCharacter.image_index); debug_draw_var("vjump: ", oCharacter.vjump); debug_draw_var("WJ: ", oCharacter.walljumping); debug_draw_var("No VJump: ", oCharacter.novjump); debug_draw_var("CAM X: ", oCamera.x); debug_draw_var("CAM Y: ", oCamera.y); debug_draw_var("CAM Target X: ", oCamera.targetx); debug_draw_var("CAM Target Y: ", oCamera.targety); debug_draw_var("Walking: ", oCharacter.walking); debug_draw_var("JWalk: ", oCharacter.jwalk); debug_draw_var("Control: ", global.controltype); debug_draw_var("NoMorph: ", oCharacter.nomorph); debug_draw_var("Dash: ", oCharacter.dash); debug_draw_var("shinespark: ", oCharacter.shinespark); debug_draw_var("SBoost: ", oCharacter.speedboost); debug_draw_var("SBSteps: ", oCharacter.speedboost_steps); debug_draw_var("InWater: ", oCharacter.inwater); debug_draw_var("WF: ", oCharacter.waterfall); debug_draw_var("ballfall: ", oCharacter.ballfall); if (instance_exists(oQueen)) { debug_draw_var("Qeen TargetX: ", oQueen.targetx); debug_draw_var("Qeen X: ", oQueen.x); debug_draw_var("Qeen State: ", oQueen.state); debug_draw_var("Qeen StateTime: ", oQueen.statetime); debug_draw_var("Phase: ", oQueen.phase); debug_draw_var("HP: ", oQueenHead.myhealth); debug_draw_var("Col Back: ", oQueen.col_back); debug_draw_var("Col Front: ", oQueen.col_front); debug_draw_var("Hspeed: ", oQueen.hspeed); debug_draw_var("Dist: ", point_distance(oQueen.x, oQueen.y, oCharacter.x, oQueen.y)); debug_draw_var("HeadST: ", oQueenHead.state); debug_draw_var("HeadST_Time: ", oQueenHead.statetime); debug_draw_var("HeadSnap: ", oQueen.head_target_snap); debug_draw_var("CANBEHIT: ", oQueenHead.canbehit); debug_draw_var("Height Front: ", oQueen.height_front); debug_draw_var("Height Back: ", oQueen.height_front); } if (instance_exists(oMOmega)) { debug_draw_var("OMEGA", "----------------------------"); debug_draw_var("State: ", oMOmega.state); debug_draw_var("StateTime: ", oMOmega.statetime); debug_draw_var("target_mode: ", oMOmega.target_mode); debug_draw_var("targetx: ", oMOmega.targetx); debug_draw_var("distance: ", point_distance(oMOmega.x, oMOmega.y, oCharacter.x, oCharacter.y)); debug_draw_var("HP: ", oMOmega.myhealth); } if (instance_exists(oErisHead)) { debug_draw_var("SERRIS", "---------------------------"); debug_draw_var("State: ", oErisHead.state); debug_draw_var("StateTime: ", oErisHead.statetime); debug_draw_var("target: ", oErisHead.tgt); debug_draw_var("HP: ", oErisHead.hp); debug_draw_var("boosting: ", oErisHead.boosting); //debug_draw_var("boostphase: ", oErisHead.boostphase); debug_draw_var("flashing: ", oErisHead.flashing); debug_draw_var("speed: ", oErisHead.speed); debug_draw_var("x: ", oErisHead.x); debug_draw_var("y: ", oErisHead.y); debug_draw_var("turnspeed: ", oErisHead.turnspeed); debug_draw_var("direction: ", oErisHead.direction); debug_draw_var("player dir: ", point_direction(oErisHead.x, oErisHead.y, oCharacter.x, oCharacter.y)); } if (instance_exists(oGenesis)) { debug_draw_var("GENESIS", "---------------------------"); debug_draw_var("State: ", oGenesis.state); debug_draw_var("StateTime: ", oGenesis.statetime); debug_draw_var("HP: ", oGenesis.hp); debug_draw_var("turnframe: ", oGenesis.turnframe); } if (instance_exists(oCoreXShell)) { debug_draw_var("CORE-X SHELL", "---------------------------"); debug_draw_var("State: ", oCoreXShell.state); debug_draw_var("x: ", oCoreXShell.x); debug_draw_var("y: ", oCoreXShell.y); } } // if (instance_exists(oCharacter) && instance_exists(oCamera) && global.ingame)