/// characterDrawEvent() draw_character_from_surface(x, y, c_white, 1); if (invincible > 0 || burning) { draw_character_from_surface(x, y, c_blue, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_white, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } if (plantdrain > 0) { draw_character_from_surface(x, y, c_green, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_white, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } if (monster_drain > 0 || queen_drain > 0) { draw_character_from_surface(x, y, c_red, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_white, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } if (chargebeam >= 1) { draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_white, 0.1 + fxtimer * 0.2); draw_set_blend_mode(bm_normal); } if (speedboost == 1 || charge > 0 || state == SJSTART || state == SUPERJUMP || state == SJEND && statetime < 10) { if (fxtimer == 0 || fxtimer == 1) draw_character_from_surface(x, y, c_green, 1.1 + fxtimer * 0.2); if (fxtimer == 2 || fxtimer == 3) { draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_yellow, 1); draw_character_from_surface(x, y, c_white, 1); draw_set_blend_mode(bm_normal); } if (fxtimer == 4 || fxtimer == 5) { draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_red, 1); draw_set_blend_mode(bm_normal); } } if (state == SPIDERBALL || state == AIRBALL && sball == 1) { draw_set_blend_mode(bm_add); if (oControl.mod_fusion == 1) { switch (global.currentsuit) { case 0: draw_sprite_ext(sSpiderballFX_fusion, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; case 1: draw_sprite_ext(sSpiderballFXVaria_fusion, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; case 2: draw_sprite_ext(sSpiderballFXGravity_fusion, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; } } else { switch (global.currentsuit) { case 0: draw_sprite_ext(sSpiderballFX, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; case 1: draw_sprite_ext(sSpiderballFXVaria, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; case 2: draw_sprite_ext(sSpiderballFXGravity, -1, x, y, 1, 1, 0, -1, 0.2 + fxtimer * 0.1); break; } } draw_set_blend_mode(bm_normal); } // X pickup glow if (xGlow == 1) { draw_character_from_surface(x, y, c_yellow, fxtimer * 0.3); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_orange, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } else if (xGlow == 2) { draw_character_from_surface(x, y, c_lime, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_green, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } else if (xGlow == 3) { draw_character_from_surface(x, y, c_red, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_maroon, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); } else if (xGlow == 4) { draw_character_from_surface(x, y, c_orange, fxtimer * 0.2); draw_set_blend_mode(bm_add); draw_character_from_surface(x, y, c_red, 0.8 - fxtimer * 0.2); draw_set_blend_mode(bm_normal); }