/// chStepControl() kLeft = oControl.kLeft; kLeftPushedSteps = oControl.kLeftPushedSteps; kLeftPressed = oControl.kLeftPressed; kLeftReleased = oControl.kLeftReleased; kRight = oControl.kRight; kRightPushedSteps = oControl.kRightPushedSteps; kRightPressed = oControl.kRightPressed; kRightReleased = oControl.kRightReleased; kUp = oControl.kUp; kUpPushedSteps = oControl.kUpPushedSteps; kUpPressed = oControl.kUpPressed; kUpReleased = oControl.kUpReleased; kDown = oControl.kDown; kDownPushedSteps = oControl.kDownPushedSteps; kDownPressed = oControl.kDownPressed; kDownReleased = oControl.kDownReleased; kAim = oControl.kAim; kAimPushedSteps = oControl.kAimPushedSteps; kAimPressed = oControl.kAimPressed; kAimReleased = oControl.kAimReleased; kAim2 = oControl.kAim2; kAim2PushedSteps = oControl.kAim2PushedSteps; kAim2Pressed = oControl.kAim2Pressed; kAim2Released = oControl.kAim2Released; kJump = oControl.kJump; kJumpPushedSteps = oControl.kJumpPushedSteps; kJumpPressed = oControl.kJumpPressed; kJumpReleased = oControl.kJumpReleased; kFire = oControl.kFire; kFirePushedSteps = oControl.kFirePushedSteps; kFirePressed = oControl.kFirePressed; kFireReleased = oControl.kFireReleased; kMissile = oControl.kMissile; kMissilePushedSteps = oControl.kMissilePushedSteps; kMissilePressed = oControl.kMissilePressed; kMissileReleased = oControl.kMissileReleased; kSelect = oControl.kSelect; kSelectPushedSteps = oControl.kSelectPushedSteps; kSelectPressed = oControl.kSelectPressed; kSelectReleased = oControl.kSelectReleased; kWalk = oControl.kWalk; kWalkPushedSteps = oControl.kWalkPushedSteps; kWalkPressed = oControl.kWalkPressed; kWalkReleased = oControl.kWalkReleased; kMorph = oControl.kMorph; kMorphPushedSteps = oControl.kMorphPushedSteps; kMorphPressed = oControl.kMorphPressed; kMorphReleased = oControl.kMorphReleased; if (global.opmslstyle == 0) { if (global.currentweapon == 0) global.currentweapon = 1; if (global.maxmissiles > 0 && (state == STANDING || state == RUNNING || state == DUCKING || state == JUMPING || state == GRIP || state == GRABBEDQUEEN || global.maxpbombs > 0 && (state == BALL || state == AIRBALL || state == SPIDERBALL || state == GRABBEDQUEENMORPH || state == GRABBEDQUEENBELLY))) { if (kMissile) { idle = 0; //this line was added if (armmsl == 0) { sfx_play(sndMSwitch); armmsl = 1; } } else if (armmsl == 1) { sfx_play(sndMSwitch); armmsl = 0; } } if (kSelect && kSelectPushedSteps == 0 && state != 23 && state != 24 && state != 27 && sjball == 0 && global.maxmissiles > 0 && global.maxsmissiles > 0) { global.currentweapon += 1; if (global.currentweapon > 2) global.currentweapon = 1; //sfx_play(sndMSwitch); sfx_play(sndMToggle); } if ((state == BALL || state == AIRBALL || state == SPIDERBALL || state == GRABBEDQUEENMORPH || state == GRABBEDQUEENBELLY) && global.maxpbombs == 0) armmsl = 0; } if (global.opmslstyle == 1) { if (kMissile && kMissilePushedSteps == 1 && global.maxmissiles > 0 && (global.missiles > 0 || global.smissiles > 0 || global.pbombs > 0)) { global.currentweapon += 1; if (global.currentweapon == 1 && global.missiles == 0) global.currentweapon += 1; if (global.currentweapon == 2 && (global.maxsmissiles == 0 || global.smissiles == 0)) global.currentweapon += 1; if (global.currentweapon == 3 && (global.maxpbombs == 0 || global.pbombs == 0)) global.currentweapon += 1; if (global.currentweapon > 3) global.currentweapon = 0; sfx_play(sndMSwitch); } if (kSelect && kSelectPushedSteps == 0 && global.maxmissiles > 0 && global.currentweapon != 0) { global.currentweapon = 0; sfx_play(sndMSwitch); } if (global.currentweapon == 1 || global.currentweapon == 2) { idle = 0; //this line was added armmsl = 1; } else armmsl = 0; } if (global.controltype == 0) { if (global.opwlkstyle == 0) { if (kWalk && kWalkPushedSteps == 0) walking = !walking; } if (global.opwlkstyle == 1) { if (kWalk) { walking = 1; if (turning == 0 && dash == 0) aimlock = 1; } else { walking = 0; aimlock = 0; } } } if (global.controltype > 0) { if (global.opwlkstyle == 0) { if (kWalk && kWalkPushedSteps == 0) jwalk = !jwalk; } if (global.opwlkstyle == 1) { if (kWalk) { jwalk = 1; if (turning == 0 && dash == 0) aimlock = 1; } else { jwalk = 0; aimlock = 0; } } } if (global.controltype == 1) { if (kLeft > 0) { if (oControl.walk_zone) { walking = 1; } else walking = jwalk; } if (kRight > 0) { if (oControl.walk_zone) { walking = 1; } else walking = jwalk; } } if (global.controltype == 2) { if (kLeft > 0) { if (oControl.walk_zone) { walking = 1; } else walking = jwalk; } if (kRight > 0) { if (oControl.walk_zone) { walking = 1; } else walking = jwalk; } } if (dash > 0) walking = 0;