sTPO2 0 -1 0 0 oEnemy <undefined> 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); canbeX = 0; myhealth = 8; damage = 16; if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)){ freezehp = floor(myhealth * .15); if (freezehp < 1) freezehp = 1; } //nerfed frozen enemies in random games hitsound = sndRobotHit3; deathsound = sndRobotHit2; canfreeze = 1; platyoffset = -6; frozenspr = sTPO2Frozen; flipx = 0; state = 1; active = 1; hitemp = 1; empspr = sTPO2Disabled; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { if (distance_to_object(oCharacter) < 200) state = 2; } if (state == 2) { if (oCharacter.x >= x) hspeed += 0.07; if (oCharacter.x < x) hspeed -= 0.07; if (oCharacter.y - 24 >= y) vspeed += 0.1; if (oCharacter.y - 24 < y) vspeed -= 0.1; if (speed > 3) speed = 3; } image_speed = 0.5; } else speed = 0; if (state == 100) { enemy_death(); repeat (5) instance_create(x, y, oDebris); } 1 603 7 0 0 -1 2 self 0 0 1 move_bounce_all(0); speed *= 0.5; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); direction += 180; speed *= 0.5; 1 603 7 0 0 -1 2 self 0 0 1 event_inherited(); emp.collisionBoundsOffsetLeftX = 3; emp.collisionBoundsOffsetTopY = 3; emp.collisionBoundsOffsetRightX = 3; emp.collisionBoundsOffsetBottomY = 3; 1 603 7 0 0 -1 2 self 0 0 1 instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1