sMAlphaShell 0 0 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 hitting = 0; damagedealt = 0; 1 603 7 0 0 -1 2 self 0 0 1 if (other.invincible == 0) damagedealt += damage; damage_player(damage, hpush, vpush, 0, 0); hitting = 1; 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1