sMAlphaShell
0
0
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
hitting = 0;
damagedealt = 0;
1
603
7
0
0
-1
2
self
0
0
1
if (other.invincible == 0) damagedealt += damage;
damage_player(damage, hpush, vpush, 0, 0);
hitting = 1;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1