ssEDFX
0
0
-1000
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
vol = 0;
playing = 0;
sid = 0;
minvol = 0.2;
maxvol = 1;
1
603
7
0
0
-1
2
self
0
0
1
var sid;
sid = sfx_loop(sound);
audio_sound_gain(sid, 1 * global.opsoundvolume / 100, 0);
playing = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (point_distance(x, y, oCharacter.x, y) < radius) {
vol = maxvol;
} else if (point_distance(x, y, oCharacter.x, y) < maxradius) {
vol = maxvol - (point_distance(x, y, oCharacter.x, y) - radius) / (maxradius - radius) * (maxvol - minvol);
} else vol = minvol;
if (room == rm_a3a21) {
if (global.movingobj == 0) vol = 0;
}
if (playing) audio_sound_gain(sound, vol * global.opsoundvolume / 100, 0);
1
603
7
0
0
-1
2
self
0
0
1
sfx_stop(sound);
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 2;
1
603
7
0
0
-1
2
self
0
0
1
draw_set_color(c_white);
draw_set_font(fontMenuSmall);
draw_text(view_xview[0] + 40, view_yview[0] + 80, string(vol));
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1