<undefined> 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = 60; 1 603 7 0 0 -1 2 self 0 0 1 sfx_loop(sndALLaserLoop); 1 603 7 0 0 -1 2 self 0 0 1 sfx_play(sndALLaserStartup); 1 603 7 0 0 -1 2 self 0 0 1 sfx_loop(sndALBladesLoop); 1 603 7 0 0 -1 2 self 0 0 1 sfx_play(sndALPressDown); 1 603 7 0 0 -1 2 self 0 0 1 sfx_play(sndALPressUp); 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = 30; global.movingobj = !global.movingobj; 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0