<undefined>
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 60;
1
603
7
0
0
-1
2
self
0
0
1
sfx_loop(sndALLaserLoop);
1
603
7
0
0
-1
2
self
0
0
1
sfx_play(sndALLaserStartup);
1
603
7
0
0
-1
2
self
0
0
1
sfx_loop(sndALBladesLoop);
1
603
7
0
0
-1
2
self
0
0
1
sfx_play(sndALPressDown);
1
603
7
0
0
-1
2
self
0
0
1
sfx_play(sndALPressUp);
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 30;
global.movingobj = !global.movingobj;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0