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AM2R-Community-Updates/objects/oAutoadCamera.object.gmx

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2020-12-22 20:54:55 -06:00
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sEDCam</spriteName>
<solid>0</solid>
<visible>0</visible>
<depth>-500</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>inactive_steps = 0;
targetx = oCharacter.x;
targety = oCharacter.y - 12;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Camera restrictions
if (oControl.widescreen_space + 320 &lt;= room_width) { // widescreen rooms prevent black bars
var limit = floor(oControl.widescreen_space/2)+160;
x = clamp(x, limit, room_width-limit);
}
else { // single-wide rooms
x = floor(room_width/2);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!instance_exists(oAutoadPlayer)) inactive_steps += 1;
if (inactive_steps &gt; 60) {
targetx = oCharacter.x;
targety = oCharacter.y - 12;
} else if (instance_exists(oAutoadPlayer)) {
targetx = oAutoadPlayer.x;
targety = oAutoadPlayer.y;
}
if (x != targetx) x += (targetx - x) / 8;
if (y != targety) y += (targety - y) / 8;
if (inactive_steps == 100) {
view_object[0] = oCamera;
with (oCharacter) {
state = 23;
statetime = 0;
morphing = 0;
turning = 0;
}
with (oAutoadControlTrigger) {
alarm[0] = 120;
active = 0;
activated = 0;
}
instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>