diff --git a/HDR_HQ_in-game_music/musMetroidAppear.ogg b/HDR_HQ_in-game_music/musMonsterAppear.ogg similarity index 100% rename from HDR_HQ_in-game_music/musMetroidAppear.ogg rename to HDR_HQ_in-game_music/musMonsterAppear.ogg diff --git a/data/android/AM2R.ini b/data/android/AM2R.ini deleted file mode 100644 index 7434345..0000000 --- a/data/android/AM2R.ini +++ /dev/null @@ -1,22 +0,0 @@ -[LLVM-Android] -NDKDir=D:\android-ndk-r15c -[Android] -DisplayName="AM2R" -MajorVersion=1 -MinorVersion=5 -BuildVersion=2 -PackageDomain="com" -PackageCompany="lojical" -PackageProduct="AM2R" -OrientLandscape=-1 -OrientPortrait=0 -OrientLandscapeFlipped=-1 -OrientPortraitFlipped=0 -Trace=0 -Debug=0 -DeviceId="" -YYUse24Bit=1 -SplashscreenTime=0 -YYiCadeSupport=TRUE -YYHapticFeedback=TRUE -UseShaders=TRUE diff --git a/data/android/AM2RWrapper.apk b/data/android/AM2RWrapper.apk index 14766a5..a20d938 100644 Binary files a/data/android/AM2RWrapper.apk and b/data/android/AM2RWrapper.apk differ diff --git a/data/droid.xdelta b/data/droid.xdelta index 1a22c6c..ab2c2d9 100644 Binary files a/data/droid.xdelta and b/data/droid.xdelta differ diff --git a/data/files_to_copy/musMonsterAppear.ogg b/data/files_to_copy/musMonsterAppear.ogg new file mode 100644 index 0000000..9f3a3d6 Binary files /dev/null and b/data/files_to_copy/musMonsterAppear.ogg differ diff --git a/data/files_to_copy/readme.txt b/data/files_to_copy/readme.txt index 1f72cfb..379c013 100644 --- a/data/files_to_copy/readme.txt +++ b/data/files_to_copy/readme.txt @@ -1,5 +1,5 @@ PROJECT AM2R -v1.5.2 +v1.5.4 bit.ly/AM2Rblog reddit.com/r/AM2R @@ -733,6 +733,44 @@ CHANGELOG - Fixed a camera snapping issue in widescreen. - Other minor fixes. +1.5.3 +- Switched back to Virtual Machine builds to allow better modding support through the UndertaleModTool. +- Tweaked the Windows sleep margin setting - this is the primary cause of the random slowdowns people have been running into. + - We changed it from 1 to 10, which should resolve the issue for most people. + - However! This setting is very odd and doesn't work the same for every machine, so you may need to adjust it yourself in options.ini. +- Moved the custom palette files into an "inactive" folder to prevent them from running by default - this should speed up performance on lower-end machines. +- Made the default volume quieter. This will not affect any existing settings, but should be more gracious towards new players' ears and speakers. +- Changed pseudo-Screw Attack behavior to retain the charge when spaceboosting through enemies. +- Added localization author display to the Display menu. +- Added Portuguese, Brazilian Portuguese, Ukranian, and Swedish localizations. +- Reworked the credits for timing and readability concerns. +- Implemented behavior for EMP effects on Sensitivity Mode. +- Linux fixes: + - Fixed garbled graphics during a fullscreen boot. + - Fixed external title/area file loading. +- Fixed VM-specific memory leak in A6 (Search and Rescue Hideout/Omega Nest). +- Fixed character error in the Glasstown NBP font. +- Fixed RandomGame+ Seed setting text shadow. +- Fixed custom palette behavior for the Fusion Suit. +- Fixed inconsistencies in the "controller recommended" graphic. +- Fixed restart bug for the custom item room theme. +- Fixed in-game timer and item% display on HUD when disabled. +- Fixed an animation bug in the A5 (Distribution Center) bubble vents on YYC builds. +- Fixed a hitbox inconsistency in Genesis' turning animation. +- Fixed audio stacking bug when killing the Ancient Guardian with the Speed Booster. +- Fixed incorrect Halzyn sprites being drawn by freshly spawned X Parasites. +- Fixed Drillevator not spawning under certain conditions. +- Fixed(?) audio bug when picking up a Core-X while holding a charged shot. +- Fixed incorrect map markings for the Research Site Alphas when widescreen is enabled. +- Fixed incorrect drawing behavior for some Title menu options. +- Fixed crash when opening the Extras menu on certain devices. +- Fixed frozen enemy hitsound stacking. +- Other misc. fixes. +- Added Ridley? + +1.5.4 +- Fixed shader crash on Fusion Difficulty. + Thanks for supporting this continued effort. See you next mission! @@ -808,26 +846,41 @@ YellowAfterlife Continued Revisions -Lead - Former +Development Gatordile Alex 'Wanderer' Mack - -Lead Lojemiru -Development +Programming Craig Kostelecky Metroid3D Art Lead -Dannon "Shmegleskimo" Yates +Dannon 'Shmegleskimo' Yates Art ShirtyScarab -Cooper +Cooper Garvin Chris 'Messianic' Oliveira ChloePlz +Localization +Imsu, Diegomg +m3Zz, LPCaiser +Miepee, unknown +fedprod, ReNext +LetsPlayNintendoITA +SadNES cITy e Vecna +Atver, Gponys +DarkEspeon, Vectrex28 +R3VOWOOD, Ritinha +LiveLM, pMega0n +peachflavored, Katherine_S2003 +PanHooHa, realgard +Mister Bond, joe_urahara +RippeR1692, LudvigNG +Andréas + Special Thanks Banjo, Grom PE King Bore, Jean-Samuel Pelletier diff --git a/patcher.sh b/patcher.sh index e97aa1b..b036078 100755 --- a/patcher.sh +++ b/patcher.sh @@ -1,4 +1,4 @@ -VERSION="15_2" +VERSION="15_4" OUTPUT="am2r_"${VERSION} INPUT="" @@ -24,7 +24,7 @@ fi echo "-------------------------------------------" echo "" -echo "AM2R 1.5.2 Shell Autopatching Utility" +echo "AM2R 1.5.4 Shell Autopatching Utility" echo "Scripted by Miepee and help from Lojemiru" echo "" echo "-------------------------------------------" @@ -40,7 +40,7 @@ if ! [ -f /data/data/com.termux/files/usr/bin/apkmod ]; then fi #download the patch data -svn export https://github.com/Miepee/AM2R-Autopatcher-Android/trunk/data +svn export https://github.com/AM2R-Community-Developers/AM2R-Autopatcher-Android/trunk/data #check if termux-storage has been setup if ! [ -d ~/storage ]; then @@ -86,7 +86,7 @@ echo "" if [ $INPUT = "y" ]; then echo "Downloading HQ music..." - svn export https://github.com/Miepee/AM2R-Autopatcher-Android/trunk/HDR_HQ_in-game_music + svn export https://github.com/AM2R-Community-Developers/AM2R-Autopatcher-Android/trunk/HDR_HQ_in-game_music echo "Copying HQ music..." cp -f HDR_HQ_in-game_music/*.ogg "${OUTPUT}"/ rm -rf HDR_HQ_in-game_music/