mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
165 lines
5.8 KiB
YAML
165 lines
5.8 KiB
YAML
name: generate-builds
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on:
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push:
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pull_request:
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concurrency:
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group: ${{ github.workflow }}-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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build-linux:
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strategy:
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fail-fast: true
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runs-on: [self-hosted, Linux]
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Install dependencies
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run: |
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sudo apt update
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sudo apt install -y $(cat .github/workflows/apt-deps.txt)
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- name: Install latest SDL
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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if [ ! -d "SDL2-2.26.1" ]; then
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wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
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tar -xzf SDL2-2.26.1.tar.gz
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fi
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cd SDL2-2.26.1
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./configure
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make -j
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sudo make install
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sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
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- name: Build 2Ship
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run: |
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-cmake --config Release -j
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# Not building releases/artifacts for now
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# (cd build-cmake && cpack -G External)
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# mv README.md readme.txt
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# mv build-cmake/*.appimage 2ship.appimage
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env:
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CC: gcc
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CXX: g++
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# - name: Upload build
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# uses: actions/upload-artifact@v3
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# with:
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# name: 2ship-linux-${{ matrix.archive-suffix }}
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# path: |
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# # 2ship.appimage
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# readme.txt
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# build-windows:
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# needs: generate-soh-otr-and-headers
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# runs-on: windows-latest
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# steps:
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# - name: Install dependencies
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# run: |
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# choco install ninja
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# - uses: actions/checkout@v3
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# with:
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# submodules: true
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# - name: ccache
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# uses: hendrikmuhs/ccache-action@v1.2.11
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# with:
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# key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
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# restore-keys: |
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# ${{ runner.os }}-ccache-${{ github.ref }}
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# ${{ runner.os }}-ccache-
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# - name: Cache build folder
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# uses: actions/cache@v4
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# with:
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# key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
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# restore-keys: |
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# ${{ runner.os }}-build-${{ github.ref }}
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# ${{ runner.os }}-build-
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# path: |
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# build-windows
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# vcpkg
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# - name: Configure Developer Command Prompt
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# uses: ilammy/msvc-dev-cmd@v1
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# - name: Download soh.otr
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# uses: actions/download-artifact@v4
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# with:
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# name: soh.otr
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# - name: Download Headers
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# uses: actions/download-artifact@v4
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# with:
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# name: headers
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# path: mm/assets
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# - name: Build 2Ship
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# env:
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# VCPKG_ROOT: ${{github.workspace}}/vcpkg
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# run: |
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# set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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# cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
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# cmake --build build-windows --config Release --parallel 10
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# mkdir 2ship-windows
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# mv ./x64/Release/mm.exe ./2ship-windows/2ship.exe
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# mkdir 2ship-windows/debug
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# mkdir 2ship-windows/mods
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# New-Item 2ship-windows/mods/custom_otr_files_go_here.txt -type file
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# # mv ./x64/Release/2ship.pdb ./2ship-windows/debug/2ship.pdb
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# mv ./README.md ./2ship-windows/readme.txt
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# mv ./build-windows/gamecontrollerdb.txt ./2ship-windows/gamecontrollerdb.txt
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# mv ./x64/Release/assets ./2ship-windows
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# mv ./soh.otr ./2ship-windows/soh.otr
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# - name: Upload build
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# uses: actions/upload-artifact@v4
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# with:
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# name: 2ship-windows
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# path: 2ship-windows
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build-windows-self-hosted:
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runs-on: self-hosted
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steps:
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- name: Install dependencies
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run: |
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choco install ninja -y
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choco install gzip -y
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Add-Content $env:GITHUB_PATH $env:ChocolateyInstall
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Cache build folder
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uses: actions/cache@v4
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with:
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save-always: true
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key: ${{ runner.os }}-self-build-${{ github.ref }}-${{ github.sha }}
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restore-keys: |
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${{ runner.os }}-self-build-${{ github.ref }}
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${{ runner.os }}-self-build-
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path: |
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build-windows
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vcpkg
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- name: Configure Developer Command Prompt
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uses: ilammy/msvc-dev-cmd@v1
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- name: Copy Rom
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run: Copy-Item -Path C:\baserom_mm.z64 -Destination ${{github.workspace}}/OTRExporter/baserom.z64
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- name: Build 2Ship
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env:
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VCPKG_ROOT: ${{github.workspace}}/vcpkg
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run: |
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release
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cmake --build build-windows --config Release --target ExtractAssetHeaders --parallel 10
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cmake --build build-windows --config Release --parallel 10
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# Not building releases/artifacts for now
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# mkdir 2ship-windows
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# mv ./x64/Release/mm.exe ./2ship-windows/2ship.exe
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# mkdir 2ship-windows/debug
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# mkdir 2ship-windows/mods
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# New-Item 2ship-windows/mods/custom_otr_files_go_here.txt -type file
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# mv ./x64/Release/2ship.pdb ./2ship-windows/debug/2ship.pdb
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# mv ./README.md ./2ship-windows/readme.txt
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# mv ./build-windows/gamecontrollerdb.txt ./2ship-windows/gamecontrollerdb.txt
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# mv ./x64/Release/assets ./2ship-windows
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# mv ./soh.otr ./2ship-windows/soh.otr
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# - name: Upload build
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# uses: actions/upload-artifact@v4
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# with:
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# name: 2ship-windows
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# path: 2ship-windows
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