Files
2ship2harkinian-Android/src/code/z_effect_soft_sprite.c
T
3098abd4f6 Add current missing functions prototypes (#181)
* First bash

* Another batch

* Another bunch

* Update actorfixer

* run format

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggestion

* context renaming

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fix renamings

* fix

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-17 08:54:18 -04:00

281 lines
8.3 KiB
C

#include <ultra64.h>
#include <global.h>
void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) {
u32 i;
EffectSs* effectsSs;
ParticleOverlay* overlay;
EffectSS2Info.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs));
EffectSS2Info.searchIndex = 0;
EffectSS2Info.size = numEntries;
for (effectsSs = &EffectSS2Info.data_table[0]; effectsSs < &EffectSS2Info.data_table[EffectSS2Info.size];
effectsSs++) {
EffectSS_ResetEntry(effectsSs);
}
overlay = &particleOverlayTable[0];
for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
overlay->loadedRamAddr = NULL;
overlay++;
}
}
void EffectSS_Clear(GlobalContext* globalCtx) {
u32 i;
EffectSs* effectsSs;
ParticleOverlay* overlay;
void* addr;
EffectSS2Info.data_table = NULL;
EffectSS2Info.searchIndex = 0;
EffectSS2Info.size = 0;
// This code is completely useless, as data_table was just set to NULL and size to 0
for (effectsSs = EffectSS2Info.data_table; effectsSs < EffectSS2Info.data_table + EffectSS2Info.size; effectsSs++) {
EffectSS_Delete(effectsSs);
}
// Free memory from loaded particle overlays
overlay = &particleOverlayTable[0];
for (i = 0; i < EFFECT_SS2_TYPE_LAST_LABEL; i++) {
addr = overlay->loadedRamAddr;
if (addr != NULL) {
zelda_free(addr);
}
overlay->loadedRamAddr = 0;
overlay++;
}
}
EffectSs* EffectSS_GetTable() {
return EffectSS2Info.data_table;
}
void EffectSS_Delete(EffectSs* effectSs) {
if (effectSs->flags & 2) {
func_801A72CC(&effectSs->pos);
}
if (effectSs->flags & 4) {
func_801A72CC(&effectSs->vec);
}
EffectSS_ResetEntry(effectSs);
}
void EffectSS_ResetEntry(EffectSs* particle) {
u32 i;
particle->type = EFFECT_SS2_TYPE_LAST_LABEL;
particle->accel.x = particle->accel.y = particle->accel.z = 0;
particle->velocity.x = particle->velocity.y = particle->velocity.z = 0;
particle->vec.x = particle->vec.y = particle->vec.z = 0;
particle->pos.x = particle->pos.y = particle->pos.z = 0;
particle->life = -1;
particle->flags = 0;
particle->priority = 128;
particle->draw = NULL;
particle->update = NULL;
particle->gfx = NULL;
particle->actor = NULL;
for (i = 0; i < ARRAY_COUNT(particle->regs); i++) {
particle->regs[i] = 0;
}
}
s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) {
s32 foundFree;
s32 i;
if (EffectSS2Info.searchIndex >= EffectSS2Info.size) {
EffectSS2Info.searchIndex = 0;
}
// Search for a unused entry
i = EffectSS2Info.searchIndex;
foundFree = false;
while (true) {
if (EffectSS2Info.data_table[i].life == -1) {
foundFree = true;
break;
}
i++;
if (i >= EffectSS2Info.size) {
i = 0; // Loop around the whole table
}
// After a full loop, break out
if (i == EffectSS2Info.searchIndex) {
break;
}
}
if (foundFree == true) {
*tableEntry = i;
return false;
}
// If all slots are in use, search for a slot with a lower priority
// Note that a lower priority is representend by a higher value
i = EffectSS2Info.searchIndex;
while (true) {
// Equal priority should only be considered "lower" if flag 0 is set
if ((priority <= EffectSS2Info.data_table[i].priority) &&
!((priority == EffectSS2Info.data_table[i].priority) && (EffectSS2Info.data_table[i].flags & 1))) {
break;
}
i++;
if (i >= EffectSS2Info.size) {
i = 0; // Loop around the whole table
}
// After a full loop, return 1 to indicate that we failed to find a suitable slot
if (i == EffectSS2Info.searchIndex) {
return true;
}
}
*tableEntry = i;
return false;
}
void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) {
s32 index;
if (FrameAdvance_IsEnabled(globalCtx) != true) {
if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) {
EffectSS2Info.searchIndex = index + 1;
EffectSS2Info.data_table[index] = *effectsSs;
}
}
}
void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initData) {
s32 index;
u32 overlaySize;
ParticleOverlay* entry = &particleOverlayTable[type];
ParticleOverlayInfo* overlayInfo;
if (EffectSS_FindFreeSpace(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in
return;
}
EffectSS2Info.searchIndex = index + 1;
overlaySize = (u32)entry->vramEnd - (u32)entry->vramStart;
if (entry->vramStart == NULL) {
overlayInfo = entry->overlayInfo;
} else {
if (entry->loadedRamAddr == NULL) {
entry->loadedRamAddr = zelda_mallocR(overlaySize);
if (entry->loadedRamAddr == NULL) {
return;
}
Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd, entry->loadedRamAddr);
}
overlayInfo = (void*)(u32)(
entry->overlayInfo != NULL
? (ParticleOverlayInfo*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) + (u32)entry->overlayInfo)
: NULL);
}
if (overlayInfo->init != NULL) {
// Delete the previous effect in the slot, in case the slot wasn't free
EffectSS_Delete(&EffectSS2Info.data_table[index]);
EffectSS2Info.data_table[index].type = type;
EffectSS2Info.data_table[index].priority = priority;
if (overlayInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) {
EffectSS_ResetEntry(&EffectSS2Info.data_table[index]);
}
}
}
void EffectSS_UpdateParticle(GlobalContext* globalCtx, s32 index) {
EffectSs* particle = &EffectSS2Info.data_table[index];
if (particle->update != NULL) {
particle->velocity.x += particle->accel.x;
particle->velocity.y += particle->accel.y;
particle->velocity.z += particle->accel.z;
particle->pos.x += particle->velocity.x;
particle->pos.y += particle->velocity.y;
particle->pos.z += particle->velocity.z;
particle->update(globalCtx, index, particle);
}
}
void EffectSS_UpdateAllParticles(GlobalContext* globalCtx) {
s32 i;
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {
EffectSS2Info.data_table[i].life--;
if (EffectSS2Info.data_table[i].life < 0) {
EffectSS_Delete(&EffectSS2Info.data_table[i]);
}
}
if (EffectSS2Info.data_table[i].life > -1) {
EffectSS_UpdateParticle(globalCtx, i);
}
}
}
void EffectSS_DrawParticle(GlobalContext* globalCtx, s32 index) {
EffectSs* entry = &EffectSS2Info.data_table[index];
if (entry->draw != NULL) {
entry->draw(globalCtx, index, entry);
}
}
void EffectSS_DrawAllParticles(GlobalContext* globalCtx) {
Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx);
s32 i;
Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL, globalCtx);
Lights_Draw(lights, globalCtx->state.gfxCtx);
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {
if ((EffectSS2Info.data_table[i].pos.x > 32000.0f) || (EffectSS2Info.data_table[i].pos.x < -32000.0f) ||
(EffectSS2Info.data_table[i].pos.y > 32000.0f) || (EffectSS2Info.data_table[i].pos.y < -32000.0f) ||
(EffectSS2Info.data_table[i].pos.z > 32000.0f) || (EffectSS2Info.data_table[i].pos.z < -32000.0f)) {
EffectSS_Delete(&EffectSS2Info.data_table[i]);
} else {
EffectSS_DrawParticle(globalCtx, i);
}
}
}
}
s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) {
s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2);
return ret;
}
s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) {
return arg2 * (arg1 - arg0) + arg0;
}
u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) {
return arg2 * ((f32)arg1 - (f32)arg0) + arg0;
}