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https://github.com/izzy2lost/2ship2harkinian-Android.git
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108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
#include "BenGui.hpp"
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#include <spdlog/spdlog.h>
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#include <imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui_internal.h>
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#include <libultraship/libultraship.h>
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#include <Fast3D/gfx_pc.h>
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#include "UIWidgets.hpp"
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#include "HudEditor.h"
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#ifdef __APPLE__
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#include "graphic/Fast3D/gfx_metal.h"
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#endif
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#ifdef __SWITCH__
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#include <port/switch/SwitchImpl.h>
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#endif
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#include "include/global.h"
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#include "include/z64audio.h"
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namespace BenGui {
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// MARK: - Delegates
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std::shared_ptr<BenMenuBar> mBenMenuBar;
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std::shared_ptr<Ship::GuiWindow> mConsoleWindow;
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std::shared_ptr<Ship::GuiWindow> mStatsWindow;
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std::shared_ptr<Ship::GuiWindow> mInputEditorWindow;
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std::shared_ptr<Ship::GuiWindow> mGfxDebuggerWindow;
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std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
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std::shared_ptr<HudEditorWindow> mHudEditorWindow;
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std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
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std::shared_ptr<CollisionViewerWindow> mCollisionViewerWindow;
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std::shared_ptr<EventLogWindow> mEventLogWindow;
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void SetupGuiElements() {
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auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
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auto& style = ImGui::GetStyle();
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style.FramePadding = ImVec2(4.0f, 6.0f);
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style.ItemSpacing = ImVec2(8.0f, 6.0f);
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style.Colors[ImGuiCol_MenuBarBg] = UIWidgets::Colors::DarkGray;
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mBenMenuBar = std::make_shared<BenMenuBar>(CVAR_MENU_BAR_OPEN, CVarGetInteger(CVAR_MENU_BAR_OPEN, 0));
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gui->SetMenuBar(std::reinterpret_pointer_cast<Ship::GuiMenuBar>(mBenMenuBar));
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if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
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#if defined(__SWITCH__) || defined(__WIIU__) || defined(__ANDROID__)
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
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#else
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gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
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#endif
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}
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mStatsWindow = gui->GetGuiWindow("Stats");
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if (mStatsWindow == nullptr) {
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SPDLOG_ERROR("Could not find stats window");
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}
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mConsoleWindow = gui->GetGuiWindow("Console");
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if (mConsoleWindow == nullptr) {
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SPDLOG_ERROR("Could not find console window");
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}
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mInputEditorWindow = gui->GetGuiWindow("Input Editor");
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if (mInputEditorWindow == nullptr) {
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SPDLOG_ERROR("Could not find input editor window");
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}
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mGfxDebuggerWindow = gui->GetGuiWindow("GfxDebuggerWindow");
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if (mGfxDebuggerWindow == nullptr) {
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SPDLOG_ERROR("Could not find input GfxDebuggerWindow");
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}
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mSaveEditorWindow = std::make_shared<SaveEditorWindow>("gWindows.SaveEditor", "Save Editor");
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gui->AddGuiWindow(mSaveEditorWindow);
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mHudEditorWindow = std::make_shared<HudEditorWindow>("gWindows.HudEditor", "Hud Editor");
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gui->AddGuiWindow(mHudEditorWindow);
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mActorViewerWindow = std::make_shared<ActorViewerWindow>("gWindows.ActorViewer", "Actor Viewer");
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gui->AddGuiWindow(mActorViewerWindow);
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mCollisionViewerWindow = std::make_shared<CollisionViewerWindow>("gWindows.CollisionViewer", "Collision Viewer");
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gui->AddGuiWindow(mCollisionViewerWindow);
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mEventLogWindow = std::make_shared<EventLogWindow>("gWindows.EventLog", "Event Log");
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gui->AddGuiWindow(mEventLogWindow);
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}
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void Destroy() {
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mBenMenuBar = nullptr;
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mStatsWindow = nullptr;
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mConsoleWindow = nullptr;
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mInputEditorWindow = nullptr;
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mGfxDebuggerWindow = nullptr;
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mCollisionViewerWindow = nullptr;
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mEventLogWindow = nullptr;
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mSaveEditorWindow = nullptr;
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mHudEditorWindow = nullptr;
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mActorViewerWindow = nullptr;
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}
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} // namespace BenGui
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