Files
2ship2harkinian-Android/mm/src/code/sys_cfb.c
T
inspectredcandGarrett Cox 292acc5ecd Remove BenPort.h from functions.h (#309)
* Remove BenPort.h from functions.h

* use specific z64 includes

* this -> thisx
2024-05-22 09:05:04 -05:00

157 lines
4.4 KiB
C

#include "z64.h"
#include "regs.h"
#include "functions.h"
#include "macros.h"
#include "2s2h/framebuffer_effects.h"
#include <libultraship/bridge.h>
#include "BenPort.h"
// Variables are put before most headers as a hacky way to bypass bss reordering
OSViMode sNotebookViMode; // placeholder name
void* gFramebuffers[2];
OSViMode* gActiveViMode;
u16* gZBufferPtr;
void* gWorkBuffer;
u64* gGfxSPTaskOutputBufferPtr;
void* gGfxSPTaskOutputBufferEnd;
void* sCfbLoRes1;
void* sCfbLoRes0;
u16* gZBufferLoRes[SCREEN_WIDTH * SCREEN_HEIGHT];
u16* gWorkBufferLoRes[SCREEN_WIDTH * SCREEN_HEIGHT];
u64* gGfxSPTaskOutputBufferLoRes[0x3000];
void* gGfxSPTaskOutputBufferEndLoRes;
void* sCfbHiRes1;
void* sCfbHiRes0;
u16* gZBufferHiRes[HIRES_BUFFER_WIDTH * HIRES_BUFFER_HEIGHT];
u16* gWorkBufferHiRes[HIRES_BUFFER_WIDTH * HIRES_BUFFER_HEIGHT];
u64* gGfxSPTaskOutputBufferHiRes[0x3000];
void* gGfxSPTaskOutputBufferEndHiRes;
s16 gCfbWidth;
s16 gCfbHeight;
s16 gCfbLeftAdjust;
s16 gCfbUpperAdjust;
u8 gSysCfbHiResEnabled;
#include "variables.h"
#include "sys_cfb.h"
#include "libc/stdbool.h"
#include "buffers.h"
#include "system_malloc.h"
#include "z64vimode.h"
extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
void SysCfb_SetLoResMode(void) {
gFramebuffers[1] = sCfbLoRes1;
gFramebuffers[0] = sCfbLoRes0;
gZBufferPtr = gZBufferLoRes;
gWorkBuffer = gWorkBufferLoRes;
gGfxSPTaskOutputBufferPtr = gGfxSPTaskOutputBufferLoRes;
gGfxSPTaskOutputBufferEnd = gGfxSPTaskOutputBufferEndLoRes;
gCfbWidth = SCREEN_WIDTH;
gCfbHeight = SCREEN_HEIGHT;
gCfbLeftAdjust = 0;
gCfbUpperAdjust = 0;
gSysCfbHiResEnabled = false;
gScreenWidth = gCfbWidth;
gScreenHeight = gCfbHeight;
//gActiveViMode = &osViModeNtscLan1;
// 2S2H [Port] Inform LUS on resolution changes
GfxSetNativeDimensions((uint32_t)gScreenWidth, (uint32_t)gScreenHeight);
}
void SysCfb_SetHiResMode(void) {
gFramebuffers[1] = sCfbHiRes1;
gFramebuffers[0] = sCfbHiRes0;
gZBufferPtr = gZBufferHiRes;
gWorkBuffer = gWorkBufferHiRes;
gGfxSPTaskOutputBufferPtr = gGfxSPTaskOutputBufferHiRes;
gGfxSPTaskOutputBufferEnd = gGfxSPTaskOutputBufferEndHiRes;
if (1) {}
gCfbWidth = HIRES_BUFFER_WIDTH;
gCfbHeight = HIRES_BUFFER_HEIGHT;
gCfbLeftAdjust = 30;
gCfbUpperAdjust = 10;
gScreenWidth = gCfbWidth;
gScreenHeight = gCfbHeight;
if ((gCfbWidth == SCREEN_WIDTH_HIRES) && (gCfbHeight == SCREEN_HEIGHT_HIRES)) {
// gActiveViMode = &osViModeNtscHpf1;
} else {
s32 rightAdjust;
s32 lowerAdjust;
//! FAKE:
l1:
rightAdjust = gCfbWidth - 610;
lowerAdjust = gCfbHeight - 470;
ViMode_Configure(&sNotebookViMode, -1, osTvType, 0, 1, 0, 1, gCfbWidth, gCfbHeight, 30, rightAdjust, 10,
lowerAdjust);
gActiveViMode = &sNotebookViMode;
}
gSysCfbHiResEnabled = true;
// 2S2H [Port] Inform LUS on resolution changes
GfxSetNativeDimensions((uint32_t)gScreenWidth, (uint32_t)gScreenHeight);
}
void SysCfb_Init(void) {
sCfbLoRes1 = gFramebuffer1;
sCfbLoRes0 = gFramebuffer0;
sCfbHiRes1 = gFramebufferHiRes1;
sCfbHiRes0 = gFramebufferHiRes0;
SysCfb_SetLoResMode();
// 2S2H [Port] Create the framebuffers to be used by the adjusted framebuffer effects
FB_CreateFramebuffers();
}
// Unused
void SysCfb_Reset(void) {
gFramebuffers[0] = NULL;
gFramebuffers[1] = NULL;
}
void* SysCfb_GetFramebuffer(s32 index) {
if (index < 2) {
return gFramebuffers[index];
}
return NULL;
}
void* SysCfb_GetZBuffer(void) {
return gZBufferPtr;
}
void* SysCfb_GetWorkBuffer(void) {
return gWorkBuffer;
}
u16 SysCfb_GetZBufferPixel(s32 x, s32 y) {
// 2S2H [Port] Get the zbuffer pixel value from the renderer directly
return OTRGetPixelDepth(x, y);
#if 0
u16* zBuff = SysCfb_GetZBuffer();
u16 val;
if (zBuff != NULL) {
val = (&zBuff[x])[y * gCfbWidth];
} else {
val = 0;
}
return val;
#endif
}
s32 SysCfb_GetZBufferInt(s32 x, s32 y) {
// 2S2H [Port] The value from the renderer does not need to be converted to a fixed point
// Simply shifting is all we need to get the proper value
return SysCfb_GetZBufferPixel(x, y) >> 1;
// return Environment_ZBufValToFixedPoint(SysCfb_GetZBufferPixel(x, y) << 2) >> 3;
}