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* Bring over progress from another branch Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> * cleanup, fake match Play_Init * small fixes * Some small cleanup * Match func_80165460 (from debug) * Match func_80165658 * Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04 * Match func_80167DE4 (from debug) * Match func_80167F0C * Match func_80168DAC * Matched func_80169100 * Matched func_801691F0 * import D_801DFA18 * match Play_Main thanks to debug * cleanup * synray does it again * add docs from debug * fix func_801656A4 * more docs and cleanup * Match func_80166B30 and diff fake match in Init * import transition docs from OoT * Play Update, sort of * cleanup Play_Update * more cleanup * slightly more docs * small docs * Play_Draw WIP Thanks @petrie911 * progress? * two more matches * format * misc play docs * transitions cleanup * Motion Blur * Transitions * Fog * Bombers notebook + small cleanup * bss * Camera Functions * Picto functions * Init * MotionBlur Clean up * Floor Surface * Pictographs some more * regs * fix circular dependency problem * Cleanup PR commits outside play * namefixer * PR picto * PR audio * PR small clean ups * debug strings * Picto defines * bss * enums * remove void * typedefs * Hireso -> BombersNotebook * bss comments * bss and I8/I5 functions * Smaller PR comments * Transitions * Combine enums * Revert "Combine enums" This reverts commit 0da1ebcaed69a3ce0fbd5942460b67f80f0e15e7. * Fix Transition defines * RGBA16 macros * Unname * worldCoverAlpha * Rename Update and Draw * PR review, plus annotate bug * Clean up nonmatchings with a closer DrawGame * Format * New macros * UpdateMain and DrawMain * Fix merge * Small cleanups from PR * zFar * Intensity macros * Format * Remove bss comments * Compression/decompression * Small cleanup * Format * More PR cleanup * Cleanup picto stuff * format * Fix compression comments * Play processes state enums DONE -> READY * cutscene comment * fix bss Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: angie <angheloalf95@gmail.com>
53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
#ifndef Z64_SNAP_H
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#define Z64_SNAP_H
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#include "PR/ultratypes.h"
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#include "z64actor.h"
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typedef s32 (*PictoValidationFunc)(struct PlayState*, Actor*);
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typedef struct {
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/* 0x000 */ Actor actor;
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/* 0x144 */ PictoValidationFunc validationFunc;
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} PictoActor;
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// Picto validation flags
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typedef enum {
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// Used externally, set and read by actors
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/* 0x00 */ PICTO_VALID_0,
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/* 0x01 */ PICTO_VALID_IN_SWAMP,
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/* 0x02 */ PICTO_VALID_MONKEY,
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/* 0x03 */ PICTO_VALID_BIG_OCTO,
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/* 0x04 */ PICTO_VALID_LULU_HEAD,
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/* 0x05 */ PICTO_VALID_LULU_RIGHT_ARM,
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/* 0x06 */ PICTO_VALID_LULU_LEFT_ARM, // Need all three of these to qualify as a good picture
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/* 0x07 */ PICTO_VALID_SCARECROW,
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/* 0x08 */ PICTO_VALID_TINGLE,
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/* 0x09 */ PICTO_VALID_PIRATE_GOOD,
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/* 0x0A */ PICTO_VALID_DEKU_KING,
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/* 0x0B */ PICTO_VALID_PIRATE_TOO_FAR, // overlaps with PICTO_VALID_PIRATE_GOOD, but that is checked first
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// Used internally, test for failures of position, angle etc.
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/* 0x3B */ PICTO_VALID_BEHIND_COLLISION = 0x3B,
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/* 0x3C */ PICTO_VALID_BEHIND_BG,
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/* 0x3D */ PICTO_VALID_NOT_IN_VIEW,
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/* 0x3E */ PICTO_VALID_BAD_ANGLE,
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/* 0x3F */ PICTO_VALID_BAD_DISTANCE
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} PictoValidFlag;
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// The subregion of the picto photo that will set the flag for an actor being in the photo
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#define PICTO_VALID_WIDTH 150
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#define PICTO_VALID_HEIGHT 105
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#define PICTO_VALID_TOPLEFT_X ((SCREEN_WIDTH - PICTO_VALID_WIDTH) / 2)
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#define PICTO_VALID_TOPLEFT_Y ((SCREEN_HEIGHT - PICTO_VALID_HEIGHT) / 2)
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s32 Snap_RecordPictographedActors(PlayState* play);
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void Snap_SetFlag(s32 flag);
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void Snap_UnsetFlag(s32 flag);
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u32 Snap_CheckFlag(s32 flag);
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s16 Snap_AbsS(s16 val);
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s32 Snap_ValidatePictograph(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleRange);
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#endif
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