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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
11 lines
488 B
XML
11 lines
488 B
XML
<Root>
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<File Name="ovl_Oceff_Wipe" BaseAddress="0x80958390" RangeStart="0x4F0" RangeEnd="0xCB0">
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<Texture Name="sSongOfTimeEffectTex" OutName="song_of_time_effect" Format="i8" Width="32" Height="32" Offset="0x4F0"/>
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<Array Name="sSongOfTimeFrustumVtx" Count="40" Offset="0x8F0">
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<Vtx/>
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</Array>
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<DList Name="sSongOfTimeFrustumMaterialDL" Offset="0xB70"/>
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<DList Name="sSongOfTimeFrustumModelDL" Offset="0xBF8"/>
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</File>
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</Root>
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