Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

25 lines
1.1 KiB
XML

<Root>
<File Name="ovl_En_Tru" BaseAddress="0x80A66BE0" RangeStart="0x33B0" RangeEnd="0x5C30">
<Texture Name="D_80A889D0" OutName="en_tru_33B0" Format="i4" Width="32" Height="64" Offset="0x33B0"/>
<Texture Name="D_80A88DD0" OutName="en_tru_37B0" Format="i4" Width="32" Height="32" Offset="0x37B0"/>
<Array Name="D_80A88FD0" Count="3" Offset="0x39B0">
<Vtx/>
</Array>
<DList Name="D_80A89000" Offset="0x39E0"/>
<DList Name="D_80A890A8" Offset="0x3A88"/>
<Texture Name="D_80A890C8" OutName="en_tru_3AA8" Format="i8" Width="64" Height="64" Offset="0x3AA8"/>
<Array Name="D_80A8A0C8" Count="4" Offset="0x4AA8">
<Vtx/>
</Array>
<DList Name="D_80A8A108" Offset="0x4AE8"/>
<Texture Name="D_80A8A188" OutName="en_tru_4B68" Format="i8" Width="64" Height="64" Offset="0x4B68"/>
<Array Name="D_80A8B188" Count="4" Offset="0x5B68">
<Vtx/>
</Array>
<DList Name="D_80A8B1C8" Offset="0x5BA8"/>
<DList Name="D_80A8B238" Offset="0x5C18"/>
</File>
</Root>